There was no better way to wrap up the GDC 2019 conference than Valve Software’s Mike Ambinder talking about a brain-computer interface in VR. No need to worry about any…
-
-
Examples
Workforce Training Tops Use Cases for Augmented and Virtual Reality Applications
10. Januar 2020According to a survey, workforce training tops use cases of AR and VR in business enterprises. When we hear of AR and VR, gaming often first comes to mind. Most…
-
Environmental organizations have launched several virtual reality projects in an effort to keep people informed about the effects of climate change. Virtual Reality projects have provided a novel approach to issues ranging…
-
Die Website von MySwitzerland.com mit 45’000 Reisezielen, VR-Videos und Texten in 16 Sprachen holt den «Oscar der Reisebranche». Gute News aus dem alten Jahr: MySwitzerland.com gewinnt den Award «World’s Leading…
-
MARTIN DE RUYTER Richard de Hamel, University of Otago, Marine Educator with Hampden Street School pupils and the new Port Nelson sponsored Fifish V6 underwater drone, at the school’s pool.…
-
KnowledgeResearch
Facebook’s Chief Researcher: ‘When The Next Generation of VR Shows Up, It Will Be Because We Did It’
9. Januar 2020Facebook’s chief VR researcher revealed his belief that the tech giant will be the company to deliver next generation VR. In an interview with The Information he also warned that…
-
Introduction: Employees have seen a drastic change in their workplace in the last decade alone from making calls using the landline to receiving notifications on their mobile devices and adapting…
-
Glas Trösch ist der Spezialist rund um das Thema Glas. In ihrem Innovationslabor entwickelnd Spezialisten laufend neue Produktideen. Bevor diese Innovationen jedoch in Produktion gehen, werden sie von potenziellen Kunden…
-
KnowledgeResearch
Here Are All The Controller-Free Hand Tracking Apps Available On SideQuest
8. Januar 2020Facebook recently released the experimental controller-free hand tracking feature for the Oculus Quest and a week later they released the hand tracking software development kit, allowing developers to start to…
-
KnowledgeResearch
A new era of remote collaboration is here: the era of spatial meetings
8. Januar 2020I’ve been involved in remote work for over a decade, but having worked in small and local companies, I only got into remote meetings around 2014. In 2016 I dove…
-
KnowledgeResearch
Microsoft’s VR Maker Tool ‘SharePoint Spaces’ to Launch in First Half of 2020
8. Januar 2020Back at Microsoft’s annual SharePoint Virtual Summit in May 2018, the company announced it was getting ready to ship a new VR maker tool set called Spaces for SharePoint, the web-based…
-
Das neue Format „Immersive Learning News – Live“ startet im Januar 2020. In Online-Live-Session werden Ihnen aktuelle Themen aufbereitet und erläutert. Sie können Fragen stellen und bekommen umgehend Antworten geliefert.…
-
Fast 20 Millionen Menschen werden jedes Jahr in deutschen Krankenhäusern behandelt. Tendenz steigend. Kommt es zu einer Operation, so ist der Prozess fast immer der gleiche: Die Patienten werden aufgeklärt,…
-
The lightweight VR glasses offer HDR visuals without the dreaded “screen-door” effect. With CES 2020 set to kick-off tomorrow morning, companies are already hard at work promoting a fresh wave…
-
KnowledgeResearch
Using Immersive Tools & Spatial Networks (Social VR & Social AR) for Education & Remote Teaching
7. Januar 2020by Andy Fidel Contributor: Lorelle VanFossen of Educators in VR “If you’re able to pull VR into your program… where students are genuinely excited to come to math class… it’s…
-
Immersive technology opens up new possibilities for athletes lacking access to professional training centers. A paramedic student by day and triathlete and track cyclist by night, 28-year-old Elliot Brown began…
-
HardwareKnowledge
Pico Unveils Neo 2 Standalone Headset with Integrated Eye-tracking – CES2020
7. Januar 2020Pico Interactive, the company behind a number of enterprise-focused standalone VR headsets, unveiled their newest line of Neo 2 headsets, one of which includes integrated eye-tracking from Tobii. Neo 2…
-
For vocational training and further education, learning factories are suitable for making complex interrelationships comprehensible and tangible. The participants are in a real production system as a learning environment, in…
-
KnowledgeResearch
E-Learning Virtual Reality Market by Component (Devices, Software, and Services) and By Application (Academic and Corporate Training)
7. Januar 2020Global Industry Perspective, Comprehensive Analysis, and Forecast, 2018–2027 Global e-learning virtual reality market expected to reach approximately USD 1,478 million by 2027, at a CAGR of around 42.9% between 2019…
-
The rise of the ‘connected worker’ could help end the skills drain being accelerated by an ageing workforce, according to the boss of one of the world’s leading providers of…