If you are on Facebook you probably have your own Avatar by now. If not, you will probably have one soon. If you are not familiar with them, they are…
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VR-Meetings: Fünf Dinge, die Unternehmen dabei im Blick haben sollten. Virtual Reality macht möglich, was COVID-19 durch den Wegfall von Reisebeschränkungen und Homeoffice nötig macht: immersive Business-Meetings, virtuelle Markenräume und…
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Existing users will need to merge their Oculus accounts in two years. Welp, we knew this day would come. Earlier this morning Facebook confirmed in an official Oculus blog post…
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Die Vernetzung von Facebook und der Oculus-Brille wird künftig verpflichtend. Neu angeschaffte VR-Geräte können ohne die Anmeldung am Social-Media-Konto nicht mehr verwendet werden. Besitzer älterer Oculus-Brillen müssen ebenfalls nachziehen. Daten…
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KnowledgeResearch
Oculus Accounts to End by 2023, Facebook’s VR Login Changes Start This October
24. August 2020Facebook has been gradually encouraging users of its Oculus virtual reality (VR) products to sign-in using a Facebook account, citing reasons such as making connecting with friends easier. Today, the…
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French software leader Dassault Systèmes unveiled its strategic orientations for the coming years yesterday. They intend to focus on healthcare and life sciences, creating a virtual twin experience for the…
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#lernvontorsten
#lernvontorsten – 007 – Was ist Motion Sickness? – Kein Grund zur Panik!
23. August 2020Was ist Motion Sickness• Entstehen von Übelkeit durch die Abweichung dessen, was man sieht und was das Innenohr wahrnimmt. – 20 % der Menschheit ist dafür anfällig, aber durch neue…
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How indie developers are re-imagining social apps to save the iconic off-the-grid event. For decades, Burning Man has represented an escape from the current reality. An event for free-er spirits to…
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Schell Games is releasing HistoryMaker VR on Steam just in time for the new school year that’ll let players embody a range of historical figures. The software allows students to…
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Last week we got a sneak peek into the future of healthcare digitization when Teladoc (TDOC) and Livongo (LVGO) announced plans for a merger. On paper (as of early August),…
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Last week we asked the question, Will Covid-Era Lockdowns Catapult AR Commerce? The answer is yes. Building from that narrative, what about enterprise collaboration? Though knowledge workers are distanced, the…
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Die bayerische Digitalministerin Judith Gerlach staunte beim Besuch der Uni Würzburg über die Möglichkeiten, die VR bietet Virtuelle Realität, kurz VR oder XR, wird längst nicht nur für Computerspiele genutzt.…
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Lernen in neuen Dimensionen Mit Augmented Reality Software von Holo-Light und Microsofts AR-Brille HoloLens vereinfacht und verbessert die Care Chemical Academy des Chemiekonzerns BASF Schulungen in der Produktion. Das Fachmedium…
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KnowledgeResearch
6 Virtual Reality Employee Training Techniques To Reduce Seat Time And Training Expenses
21. August 2020Do employees spend more time in the company LMS than in the workplace? Are L&D costs spiraling out of control? In this article, I share 6 VR training techniques to…
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Chelsea Football Club has entered a partnership with Coach-AI, an Israel-based artificial intelligence company, in order to produce „Perfect Play,“ their new soccer-training application.“Perfect Play“ incorporates cutting-edge technologies that allow anyone who…
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Bezirkshauptstadt kann aus der Vogelperspektive und mit Brille auch dreidimensional betrachtet werden. Die Homepage der Stadtgemeinde hat einen zeitgemäßen Relaunch verpasst bekommen. Eine der innovativsten Neuerungen dabei ist ein virtueller…
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Travel the Earth, share family photos, and play games with loved ones of all ages in this unique social VR experience. Connecting with family isn’t always easy, especially in today’s…
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Originally beginning as a company making branded Google Cardboard headsets, LA-based Knoxlabs has continually expanded its product lineup over the years. The company has now ventured into social virtual reality…
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Deloitte und das Weltwirtschaftsforum prognostizieren für die verarbeitende Industrie bis 2050 einen Mangel von zehn Millionen Fachkräften. Der Grund dafür ist eine Kombination aus einer langsam alternden Erwerbsbevölkerung und einer…
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KnowledgeResearch
Gaining Buy-In For VR Learning Programs: Setting Up A Successful VR Training Strategy
20. August 2020As an L&D professional, you understand how effective VR training can amplify your learning programs. You also need a strategy to justify the investment. Start here by learning about the…