We are thrilled to announce the public preview of Azure Remote Rendering support for Meta Quest 2 and Meta Quest Pro virtual reality headsets! Remote Rendering is an Azure service that enables developers to render insanely high-quality interactive 3D content and stream it to devices like Microsoft HoloLens 2 or desktops/laptops in real time. Azure Remote Rendering is great for visualizing complex geometry and point cloud scan data. One of the unique things about Azure Remote Rendering is that it utilizes hybrid rendering, meaning your remote content is seamlessly combined with locally rendered content. This also provides developers with an easy way to integrate Azure Remote Rendering into existing applications and use when needed.
With our new support for Quest 2 and Quest Pro, you can now easily integrate powerful Azure cloud rendering capabilities in these devices. We’ve added this feature in a way that doesn’t change how you use the service. Supporting the Quest 2 and Quest Pro has been one of the top feature requests from partners and developers, and we can’t wait to see what you build with it!
Remote Rendering Showcase application showing remotely rendered content in a locally rendered environment.
As always, getting started is simple. To try out this new functionality you can head to our documentation and follow the updated guide for building for Meta Quest. If you are already using Azure Remote Rendering, you can leverage the same storage and Remote Rendering accounts you’ve been using by simply mimicking the configuration you’ve already implemented and then build for Quest 2 and Quest Pro with the new SDK.
Customers have been doing amazing things with Azure Remote Rendering on Meta Quest 2 and Meta Quest Pro, including enabling pass-through, which allows users to “see through” the display to get a view of their physical surroundings! Here are a couple of partners that have been using Meta Quest support in Azure Remote Rendering:
Total Preparation and Upload to JoinXR meeting < 3.5 minutes (Model size 12.6 Mil poly, 8K images)
“Fracture Reality is excited to offer plug and play access to Azure Remote Rendering in JoinXR, transforming CAD review and workflows for our engineering clients. Now Meta Quest 2 and Meta Quest Pro users benefit with time savings, near limitless display power and high-fidelity visualization services ‚out of the box‘, using Azure Remote Rendering within JoinXR, Thanks to Azure Remote Rendering, our cross-platform CAD review, visualization and training pipelines in JoinXR are now turbocharged!” said Mark Knowles Lee, CEO, Fracture Reality.
JoinXR is available now on Meta App Lab & Windows Store. Contact Fracture Reality for access to the JoinXR Meta ARR Private Beta
“The addition of Azure Remote Rendering’s support for Meta Quest 2 and Meta Quest Pro aligns perfectly with the rising popularity of Meta Quest for model visualization. We are excited to announce that BIM Holoview has integrated the latest Azure Remote Rendering support for Meta Quest. This integration allows users to experience the portability of Meta Quest while seamlessly viewing large and complex models. The availability of Azure Remote Rendering support on Meta Quest signifies a significant milestone in redefining the visualization and understanding of construction models.” said Peter Neil, CEO, BIM Holoview.
Azure Remote Rendering developer documentation can be found here:
Azure Remote Rendering documentation – Azure Remote Rendering | Microsoft Docs .
We’d also love to get your feedback on the service. Let us know in the comments below how you are using Azure Remote Rendering or enter your feedback at aka.ms/ARRFeedback and let us know what you want in future releases!