A Q&A with 2020 P&G Ventures Virtual Innovation Challenge Winner Sarah Hill knew there had to be a better way to deal with stress and anxiety, but did not want…
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Examples
InVeris Training Solutions unveils its new SRCE Augmented Reality weapons training system
7. Dezember 2021InVeris Training Solutions, a provider of integrated live-fire and virtual weapons training systems for military, law enforcement agencies and commercial shooting ranges, has this week unveiled its SRCE (See, Rehearse,…
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KnowledgeMetaverseResearch
NFTs and the metaverse: Some promise, but a long way to go
7. Dezember 2021If you scan the media, you would think that thousands of companies are building their own products and services for the metaverse, from large-scale development like Meta to bite-sized services…
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KnowledgeMetaverseResearch
META IMMERSIVE LEARNING – Create, learn and grow in the metaverse.
7. Dezember 2021Pioneering an Immersive Learning Ecosystem Through Meta Immersive Learning, Meta is investing $150M to help develop the next generation of metaverse creators, fund high quality immersive experiences that transform the…
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Most industry experts agree that we’re at the end of Web 2.0 and mobile apps. The twin forces of augmented and virtual reality and work-from-home habits are ushering in a…
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Moderne Technik lässt die Städte aus dem 17. Jahrhundert lebendig werden. Auf den virtuellen Stadtrundgängen bekommen Besucherinnen und Besucher einen Eindruck davon, wie Stade und Bad Segeberg früher aussahen. Zeitreise…
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The Lenovo VR Classroom 2 is making big waves in learning. Will we see this technology implemented across the board? Virtual reality and its cousin augmented reality, have taken the…
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HardwareKnowledge
Manus launches Polygon, a free software solution for VR, motion capture and virtual production
6. Dezember 2021Manus, a provider of data gloves for motion capture (mocap) and virtual reality (VR), has today announced the launch of its ‘Manus Polygon’ ecosystem. Manus’ Polygon ecosystem offers a range…
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KnowledgeResearch
Study Suggests EEG Could be Used to Predict & Prevent VR Motion Sickness
6. Dezember 2021A new study on VR motion sickness concludes that certain brain activity detectable by EEG strongly correlates with VR motion sickness. This finding suggests that it’s possible to quantitatively measure…
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The veins of some patients can be difficult to find for drawing blood as they may be small or not easily visible under the skin. But artificial intelligence (AI) and…
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KnowledgeMetaverseResearch
Grundstücke für 100 Millionen Dollar im Metaverse gekauft – allein letzte Woche
6. Dezember 2021Im Metaverse sind allein in der vergangenen Woche virtuelle Grundstücke im Wert von über 100 Millionen Dollar verkauft worden. Dabei weit vorne – The Sandbox. Allein in The Sandbox wurden…
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KnowledgeMetaverseResearch
Finland: Metaverse company Varjo receives €20 million in financing from EIB
6. Dezember 2021The European Investment Bank (EIB) is providing up to €20 million in financing to Finnish virtual and mixed reality company Varjo. The EIB financing falls under the venture debt window…
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KnowledgeMetaverse
Wie in Zürich das Metaversum entsteht: Meta-Ingenieurinnen erzählen
6. Dezember 2021Bei einem Online-Anlass des Vereins Girls in Tech Switzerland gaben Angestellte des Meta-Konzerns, ehemals Facebook, einen raren Einblick in ihre Arbeit in den Zürcher Büros. «Man kann sich allein fühlen…
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Examples
Development of „VR hands on training“ with hand tracking in live-action medical VR!
6. Dezember 2021Now possible to train in VR by superimposing one’s own hands on the techniques of surgeons Jolly Good Inc. (Chuo-ku, Tokyo, CEO: Kensuke Joji; „Jolly Good“) has developed the „VR hands on…
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Leaders, are you empowering your people to connect in new ways and think ahead? If your organization is planning or building digital experiences for your brand or your client brands,…
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Unity Developer Rob Farthing and App Developer Chris Hull delve into the development trends coming to XR. As the embodied XR technologies (VR, AR, and MR) have emerged out of…
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Was vor 30 Jahren Science Fiction war, nimmt reale Formen an. VR, AR, digital Twins – alles Begriffe, die bereits seit Jahren bekannt sind. Nun hat Mark Zuckerberg diese Liste…
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KnowledgeResearch
Zakeke Releases Study on VR and AR Retail, Launches New Web Viewer Tool
3. Dezember 2021The VR and AR retail study found some problems. Zakeke has a solution. The two great barriers to markets rolling out VR and AR retail are understanding and implementation. Zakeke…
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Dent Reality, the UK-based augmented reality startup, announced it’s secured £2.5m (~$3.4m) in funding, something the company plans to use to further its efforts to bring phone-based AR navigation into…
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Volkswagen und das Fraunhofer IGD haben einen neuartigen Ansatz für die geometrische Validierung entwickelt und veröffentlicht. Das MVP „Measurement Based AR for Geometric Validation Within Automotive Engineering and Construction Processes“…