Spatial, a 3D social and co-experience platform for creatives to build and share interactive online worlds, has today announced the graduation to beta of its Creator Toolkit powered by Unity, enabling the platform to now support gamification & interactive exhibitions.
With the Spatial Creator Toolkit, creators now have the flexibility to design, build, and publish their own games or immersive stories across Web, virtual reality (VR) and mobile. Spatial stated that this will help to save significant time for developers looking to bring their experiences quickly to mainstream audiences. The latest gaming components of the platform include visual scripting, custom avatars, a world linking system, and the ability to set up quests and rewards.
According to Spatial, gamified, immersive experiences on the web are building but friction still remains for developers who must learn and be tied within one system, weighed down with downloads and load times. To address this issue, Spatial’s universal toolkit allows anyone to become a Unity developer in a matter of clicks and enables users to build experiences straight from a browser with no app or platform downloads needed.
Spatial’s alpha toolkit launched in December with a ‘zero infrastructure’ approach, designed to make designing and distribution easier, and marked a first step by the company in expanding the capabilities for major brands on the platform such as Vogue, Hublot, and McDonalds.
“… Unity is the software unlocking 3D games and the new medium of the internet. Spatial is like the YouTube for these games.”
– Anand Agarawala, CEO and Co-founder, Spatial
Spatial’s Creator Toolkit has allowed developers and artists to benefit from enhanced visual quality through real-time lighting, triggers and animations, as well as shaders and textures, and has seen over 5,000 Unity developers join in a matter of weeks, according to the company. The latest gamification features will now open doors to the next level of developers looking to benefit from professional-grade features, zero learning curve and instant scalability.
“This evolution to gamified and interactive co-experiences is a natural expansion for the platform and the internet,” said Jinha Lee, CPO and Co-founder, Spatial. “With more than 1 million registered creators on the platform today, and almost 2 million worlds, we are committed to empowering all creators. Preserving art and culture on the internet has made it a must-see platform for gamers, developers, storytellers and artists alike.”
“As Adobe is for 2D video, Unity is the software unlocking 3D games and the new medium of the internet. Spatial is like the YouTube for these games, enabling instant publishing to the mass market. Anyone can build, the key is unlocking the capabilities to allow the magic to happen,” said Anand Agarawala, CEO and Co-founder, Spatial.
Spatial stated that later this year it will be rolling out an open marketplace with a competitive economic offering that makes building on Spatial an attractive business for any 3D creator. This will complete Spatial’s initial push to empower builders to not only create but also channel their creativity into sustainable businesses.
Spatial will be at the Game Developer Conference in San Francisco this week from March 20 -24 (booth #S1450), where attendees will be able to experience previews of unique Unity-built experiences, demos of interconnected worlds and a look at marketplace prototypes. For more information on Spatial and its solutions for the metaverse and zero infrastructure gaming experiences, please visit the company’s website.
Image / video credit: Spatial / YouTube