A new study on VR motion sickness concludes that certain brain activity detectable by EEG strongly correlates with VR motion sickness. This finding suggests that it’s possible to quantitatively measure…
-
-
The veins of some patients can be difficult to find for drawing blood as they may be small or not easily visible under the skin. But artificial intelligence (AI) and…
-
KnowledgeMetaverseResearch
Grundstücke für 100 Millionen Dollar im Metaverse gekauft – allein letzte Woche
6. Dezember 2021Im Metaverse sind allein in der vergangenen Woche virtuelle Grundstücke im Wert von über 100 Millionen Dollar verkauft worden. Dabei weit vorne – The Sandbox. Allein in The Sandbox wurden…
-
KnowledgeMetaverseResearch
Finland: Metaverse company Varjo receives €20 million in financing from EIB
6. Dezember 2021The European Investment Bank (EIB) is providing up to €20 million in financing to Finnish virtual and mixed reality company Varjo. The EIB financing falls under the venture debt window…
-
KnowledgeMetaverse
Wie in Zürich das Metaversum entsteht: Meta-Ingenieurinnen erzählen
6. Dezember 2021Bei einem Online-Anlass des Vereins Girls in Tech Switzerland gaben Angestellte des Meta-Konzerns, ehemals Facebook, einen raren Einblick in ihre Arbeit in den Zürcher Büros. «Man kann sich allein fühlen…
-
Examples
Development of „VR hands on training“ with hand tracking in live-action medical VR!
6. Dezember 2021Now possible to train in VR by superimposing one’s own hands on the techniques of surgeons Jolly Good Inc. (Chuo-ku, Tokyo, CEO: Kensuke Joji; „Jolly Good“) has developed the „VR hands on…
-
Leaders, are you empowering your people to connect in new ways and think ahead? If your organization is planning or building digital experiences for your brand or your client brands,…
-
Unity Developer Rob Farthing and App Developer Chris Hull delve into the development trends coming to XR. As the embodied XR technologies (VR, AR, and MR) have emerged out of…
-
Was vor 30 Jahren Science Fiction war, nimmt reale Formen an. VR, AR, digital Twins – alles Begriffe, die bereits seit Jahren bekannt sind. Nun hat Mark Zuckerberg diese Liste…
-
KnowledgeResearch
Zakeke Releases Study on VR and AR Retail, Launches New Web Viewer Tool
3. Dezember 2021The VR and AR retail study found some problems. Zakeke has a solution. The two great barriers to markets rolling out VR and AR retail are understanding and implementation. Zakeke…
-
Dent Reality, the UK-based augmented reality startup, announced it’s secured £2.5m (~$3.4m) in funding, something the company plans to use to further its efforts to bring phone-based AR navigation into…
-
Volkswagen und das Fraunhofer IGD haben einen neuartigen Ansatz für die geometrische Validierung entwickelt und veröffentlicht. Das MVP „Measurement Based AR for Geometric Validation Within Automotive Engineering and Construction Processes“…
-
Client Profile Avangrid Renewables is a wind energy multi-conglomerate providing cutting edge renewable energy services and delivery. Avandgrid currently services over 3 million customers throughout the United States. Brief Avangrid…
-
Learn more about Meta’s research and development towards developing haptic hardware VR headsets like Oculus have always come with hand controllers, but these are grossly limited. Traditional hand controllers work…
-
Verifiable, immutable ownership of digital goods and currency will be an essential component of the metaverse. The metaverse isn’t just a sci-fi term anymore. When technology changes our lives, it’s…
-
KnowledgeResearch
Clinical Effect of Virtual Reality Technology on Rehabilitation Training of Sports Injury
2. Dezember 2021Abstract In order to make most patients recover most of their limb functions after rehabilitation training, virtual reality technology is an emerging human-computer interaction technology, which uses the computer and…
-
Die US-Arzneimittelbehörde FDA hat eine Virtual Reality (VR) Anwendung offiziell als Schmerztherapie gegen Rückenschmerzen zugelassen. Der therapeutischen Verwendung von VR könnte das weiter Aufwind geben. Dass VR wirkungsvoll in der…
-
Das Tiroler Startup Innerspace entwickelt VR-Simulatoren, um Personal in Reinräumen zu trainieren. Für das weitere Wachstum konnte sich Innerspace nun erneut ein Millionen-Investment sichern. Innerspace wurde im Jahr 2017 von Sebastian…
-
Examples
Virtual Reality for Training: Companies Moving in Direction of Hiring, Onboarding New Employees With VR
2. Dezember 2021Accenture has deployed the largest number of VR headsets by any company. HIGHLIGHTS Accenture has acquired acquired 60,000 Oculus headsets VR technology is also used by Walmart and Bank of…
-
Learning by doing, we often talk about it, but we don’t always have the chance to actually do so. As a company, we value linking up education with the actual…