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ja, ich bestätige die Datenschutzerklärung

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TorstenFell

TorstenFell

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Amazon taucht in die virtuelle Realität ein

Amazon scheint in fast jedem Bereich der Technologiebranche eine Rolle zu spielen, doch bisher hat das Unternehmen sich weitgehend vom Virtual-Reality-Geschäft ferngehalten (außerhalb des Verkaufs von Headsets anderer Unternehmen auf seiner Website). Das ändert sich jetzt, da Prime Video eine VR-Version für einige der beliebtesten Headsets der Welt, Oculus Go, Oculus Quest und Samsungs Gear VR, bekommt.

Das Einbringen einer App in die Oculus-Plattform von Facebook verwandelt Amazon nicht in ein VR-Unternehmen, doch dies schafft die Grundlage, um in den Bereich vorzudringen, worüber jeder in der Branche sowohl begeistert als auch verängstigt sein sollte.

Amazons Einstieg in VR

Amazon hat vor kurzem angekündigt, dass die Prime Video VR-App für die Geräte Oculus Quest, Oculus Go und Samsungs Gear VR verfügbar sein wird. “Neben der Prime Video-Bibliothek mit TV-Shows und Filmen bietet Prime Video-VR zum Verkaufsstart auch 10 ausgewählte 360°-Videos an und wird weiterhin VR-spezifische Inhalte generieren”, sagte Oculus in der Pressemitteilung.

Diese Videos enthalten derzeit keine interaktive VR, die die vollen sechs Grade (DOF) der Quest nutzt. Es handelt sich um drei DOF-Videos, die oft am besten beim Sitzen angesehen werden.

Die Grundlagen für die nächste Phase von Prime Video schaffen

Der erste Einsatz von Prime Video-VR besteht in der Migration der bestehenden Inhalte von Amazon in VR-Headsets. Doch am interessantesten werden 360-Grad-Videos sein, die auf die Plattform gehen werden. Mit der Einführung von VR-Headsets haben sich die finanzstarken Start-ups wie Littlstar, Jaunt und NextVR die Aufgabe gestellt, 360-Grad-Videoinhalte zu vertreiben. Doch sie haben nie nachhaltige Geschäftsmodelle entwickelt, und die meisten haben große strategische Veränderungen durchlaufen oder haben sich komplett auflöst. Damit ist die Tür für Amazon geöffnet.

Was dem E-Commerce- und Cloud-Giganten mehr Freiheit im 360-Grad-Video-Bereich geben kann, ist, dass er nicht darauf angewiesen ist, direkt mit dem VR-Service Geld zu verdienen. Das Unternehmen kann sich dafür entscheiden, innovative Inhalte zu finanzieren – wie es am Anfang beim Prime Video-Service der Fall war-, um eine erstklassige 360-Grad-Video-Plattform zu werden. Es gibt heute nur noch sehr wenige Geldgeber für VR- und 360-Grad-Videos, sodass Amazon problemlos eine führende Position einnehmen könnte, wenn das Unternehmen beliebten Content erstellt.

Dieser erste Schritt ähnelt dem Netflix-Modell in VR: Andere bezahlen, um die Inhalte zu erstellen, doch eine hauseigene Plattform aufbauen, die eines Tages viel größer sein könnte.

Langfristige Optionalität

Ich habe bereits erwähnt, dass Amazon sich bis jetzt aus diesem Bereich herausgehalten hat. Dies könnte sich jedoch ändern. Das Unternehmen kann sich entscheiden, ein eigenes Headset, eine VR-Plattform zu bauen oder diese Video-App auf weitere VR-Inhalte auszuweiten.

VR-Headsets sind zu einem Standardgut geworden, sodass Amazon möglicherweise nicht in diesen Markt eintreten möchte. Auf der Plattformseite haben Oculus und Valve die beiden wichtigsten VR-Headsets entwickelt, doch sie sind in einer noch jungen Branche bei weitem nicht dominant. Es würde sehr viel Aufwand erfordern, um einen leistungsfähigen Dienst aufzubauen, doch der Besitz des Betriebssystems und der Vertriebsplattform kann für Amazon eine attraktive Strategie sein.

Derzeit denke ich, dass der richtige Weg der Aufbau einer App mit einer umfangreichen VR-Content-Bibliothek ist. Ein Teil davon könnte für Prime-Mitglieder kostenlos sein, und ein Teil könnte zum Kauf zur Verfügung stehen, wie viele Streaming-Filme heute auf Prime angeboten werden. Amazon hat das Kapital, um eine äußerst überzeugende Content-Plattform innerhalb der App aufzubauen. Im Moment wird diese auf 360-Videos begrenzt sein, doch sie könnte in Zukunft noch viel mehr Inhalte anbieten.

Jedes Technologieunternehmen (und jeder Investor) sollte die Schritte von Amazon genau im Auge behalten. Das Unternehmen startet vielleicht langsam, doch es hat viele Optionen. Jetzt, da es sich die Position von Prime Video dafür zunutze macht, dürfte das noch interessant werden.

Vergiss das Brennstoffzellenauto – dieser Markt wird viel größer

Wasserstoff – dieses Element gilt als der Schlüssel, um die Energiewende auf das nächste Niveau zu heben. Milliardenschwere Forschungsprogramme treiben die Entwicklung jetzt voran. Und das ist erst der Anfang! Vor unseren Augen entwickelt sich eine gewaltige Industrie. Und es gibt zwei Player, die unserer Analyse nach jetzt bereits davon besonders profitieren könnten.

Lies alle Infos jetzt in der kostenlosen Studie „Wasserstoff: Ein schlafender Riese erwacht!“ von The Motley Fool Deutschland. Einfach klicken, um jetzt herauszufinden, wie du von diesem Megatrend profitieren könntest! Plus: zwei Aktien, die wir für besonders spannend halten — jetzt kostenlose Studie „Wasserstoff: Ein schlafender Riese erwacht!“ anfordern.

John Mackey, CEO von Whole Foods Market, einer Amazon-Tochtergesellschaft, ist Mitglied des Vorstands von The Motley Fool. Randi Zuckerberg, ehemalige Direktorin für Marktentwicklung und Sprecherin von Facebook und Schwester von dessen CEO Mark Zuckerberg, ist Mitglied des Vorstands von The Motley Fool.

Dieser Artikel wurde von Travis Hoium auf Englisch verfasst und am 29.07.2019 auf Fool.com veröffentlicht. Er wurde übersetzt, damit unsere deutschen Leser an der Diskussion teilnehmen können.

 

Quelle:

https://www.onvista.de/news/amazon-taucht-in-die-virtuelle-realitaet-ein-264249475

Amazon taucht in die virtuelle Realität ein was last modified: August 25th, 2019 by TorstenFell
27. August 2019 0 comment
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Error-free maintenance and on-the-job training with AR

How Taqtile is revolutionizing augmented reality training and maintenance with Unity

Taqtile: A Unity for manufacturing case study

Taqtile’s products enable companies to use virtual reality (VR) and augmented reality (AR) to visualize processes on top of real-world equipment, enabling greater flexibility and speed in training and maintenance. The company’s customers, including the U.S. Air Force and the New Zealand Army, have seen measurable business impact since implementing Taqtile’s Manifest solution, which is built on Unity.

Taqtile is a leader in the rapidly emerging area of capturing and delivering work instructions and data visualization using off-the-shelf AR, VR, and mixed-reality (XR) solutions for manufacturing, transportation, and government industries. Its flagship AR solution, Manifest, was launched in 2017. Made with Unity, Manifest captures expert knowledge on instructions and procedures to assist, or train those without advanced technical experience on specialized equipment.

The results:

  • Reduced skills gap: Enables maintenance tasks to be completed by more employees who do not have specialized training or knowledge
  • Improved productivity: Faster time to completion for training and maintenance tasks
  • Fewer errors: Reduction and even elimination of errors when completing tasks with AR-assisted guidance and learning
Capturing knowledge with AR

When developing Manifest, Taqtile saw a unique opportunity in the market to implement AR technology for more than just conveying data or instructions. It could also capture knowledge and the execution of complex tasks that could then be completed by staff without formal training.

“With Manifest, you can easily capture step-by-step instructions by putting an AR headset on a subject-matter expert. That expert doesn’t have to know 3D or how to program, they only need to know how to do their job,” says Kelly Malone, Vice President at Taqtile. “It can digitally capture the execution of work instructions, which then allows any operator or trainee to follow those same step-by-step instructions on a piece of equipment in any location.”

Faster time to market with Unity

Building Manifest on the Unity platform has provided Taqtile with greater flexibility in creating a broader range of XR solutions for its customers. It has also enabled the company to design, implement, and bring those solutions to market quickly.

“Could we have built this solution without Unity? Absolutely. But it would have taken us way more work, much more time, and a lot more expense and effort to get to where we are today,” says Dirck Schou, CEO of Taqtile. “It’s absolutely been incredible, not only in terms of creating our product on top of Unity itself, but in giving us the ability to take advantage of the various plug-ins and additional tools that are made available in the Unity ecosystem and that’s been a big help for us.”

The value of AR-based training

Taqtile’s customers have seen impressive results with the Manifest solution, specifically in regard to execution of tasks and training. One customer in particular, the U.S. Air Force, has seen significant improvements in training results on maintenance and repair tasks for aircraft using mixed-reality.

Using traditional methods, a group of minimally experienced Level-1 maintenance engineers were unable to complete eight of twelve tasks without instructor intervention, and incurred three errors. Using Manifest with HoloLens headsets to provide AR-based guidance, the recruits were able to complete all tasks without assistance, incurring zero errors. In another trial, a more advanced Level-5 engineer using traditional methods completed the assigned task with eight errors, while a more novice Level-3 engineer was able to complete the same task with zero errors using Manifest.

Another of Taqtile’s customers, the New Zealand Army, conducted a similar trial at its trade training school to compare the effects of AR training with Manifest versus traditional instructor-led training on several vehicle-related tasks. The trial concluded that Manifest reduced the occurrence of errors by 36 percent, increasing the students’ overall understanding of the training materials and removing the need to ask for assistance.

Expanding AR use cases beyond training

It’s clear that Manifest has had a measurable impact on training and maintenance scenarios, but Taqtile has also seen an increase in utility for AR in a sales and marketing capacity. For situations where displaying the physical product to a customer is not feasible due to the product’s scale or importability, Manifest is helping companies share their products and features virtually.

One such company, Safe Boats International, is able to leverage Manifest to virtually showcase its 85-foot (26-meter) vessel, which cannot be transported and shown to customers at events and tradeshows. Given its success to date with XR-based solutions, Taqtile expects the breadth and use cases for XR to continue to grow as more applications and hardware are realized.

Quelle:

https://unity.com/case-study/taqtile-augmented-reality-training?utm_source=linkedin&utm_medium=social&utm_campaign=auto_global_casestudy_2019-08-21_taqtile+case+study&utm_content=case+study#value-ar-based-training

Error-free maintenance and on-the-job training with AR was last modified: August 25th, 2019 by TorstenFell
27. August 2019 0 comment
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Virtuelle Realität motiviert Krebspatienten zur Bewegung

Präsentation der Virtual-Reality-Therapiestation (VRhealthy) beim Europäischen Forum Alpbach

Der gezielte Einsatz von innovativen digitalen Services im Ordensklinikum Linz soll unsere Patienten unterstützen und gleichzeitig unseren Mitarbeitenden mehr Kapazität für persönliche Betreuung schaffen
Mag. Raimund Kaplinger, Geschäftsführer Ordensklinikum Linz
Mit dem Einsatz der VR-Therapiestation fiel es uns leichter, die Patienten zur Bewegung zu motivieren, das Feedback war durchgehend positiv
Maria Röthlin, Koordinatorin des onkologischen Pflegemanagements Ordensklinikum Linz Elisabethinen
Die Bewegung und das Eintauchen in eine virtuelle Realität verschmelzen zu einem Gesamterlebnis. Das macht unglaublich viel Spaß und wirkt motivierend für Jung und Alt
Dr. Stephan Lechner, Geschäftsführer Netural

Bewegung ist für onkologische Patienten gegen die körperlichen Begleiterscheinungen ihrer Erkrankung, deren erforderlichen medikamentösen Therapien als auch für die psychische Gesundheit ein wesentlicher Genesungsfaktor. Um die Patienten zu körperlichen Aktivitäten zu motivieren, setzt man im Ordensklinikum Linz zusammen mit dem Linzer Unternehmen „Netural“ auf eine Virtual-Reality-Therapiestation (VRhealthy). Die Innovation wurde dieser Tage beim European Forum Alpbach der Öffentlichkeit vorgestellt.

VRhealthy heißt das Produkt, das körperliche Aktivität mit dem Erkunden und Steuern von virtuellen Welten verknüpft. Die Lösung besteht aus einem Trainingsgerät, in diesem Fall einem therapieüblichen Ergometer, das mit einer VR-Brille und virtuellen Fahrstrecken gekoppelt ist. Das 360-Grad-Erlebnis ermöglicht Patienten ein emotionales und körperliches Erleben in einer in Echtzeit generierten virtuellen Umgebung.

In einem Testbetrieb wird Leukämie-Patienten am Ordensklinikum Linz Elisabethinen die Möglichkeit geboten, an den bereits vorhandenen Ergometern während der nötigen Trainingseinheit mit Hilfe dieser VR-Brille in eine virtuelle Landschaft einzutauchen. In einer Testphase haben Betroffene die Möglichkeit, die Station auszuprobieren und werden dabei intensiv von Fachpersonal, Ärzten, Pflegern oder Angehörigen begleitet. Die jeweiligen Erfahrungen beim Radeln durch die virtuelle Landschaft werden anschließend an die Entwickler weitergegeben. „Der gezielte Einsatz von innovativen digitalen Services im Ordensklinikum Linz soll unsere Patienten unterstützen und gleichzeitig unseren Mitarbeitenden mehr Kapazität für persönliche Betreuung schaffen“, sagt Mag. Raimund Kaplinger, Geschäftsführer am Ordensklinikum Linz.

Positives Feedback der Patienten

„Der Alltag im Krankenhaus besteht für unsere onkologischen Patienten aus viel Muss. Dazu gehört auch die nötige Bewegung, die gegen Lungenentzündung und Gehirnmuskelabbau, sowie die Nebenwirkungen der medikamentösen Behandlung, wie Müdigkeit und Übelkeit, sehr effektiv hilft. Mit dem Einsatz der VR-Therapiestation fiel es uns leichter, die Patienten zur Bewegung zu motivieren, das Feedback war durchgehend positiv“, erklärt Pflege-Expertin Maria Röthlin, Koordinatorin des onkologischen Pflegemanagements am Ordensklinikum Linz Elisabethinen.

Teststation im Ordensklinikum Linz

Der Nutzen für Patienten liegt für Netural-Geschäftsführer Dr. Stephan Lechner auf der Hand: „Die Bewegung und das Eintauchen in eine virtuelle Realität verschmelzen zu einem Gesamterlebnis. Das macht unglaublich viel Spaß und wirkt motivierend für Jung und Alt. Die erlebte Fahrgeschwindigkeit hängt dabei von der eigenen Tretleistung ab“, erklärt Lechner, der als Chief Technology Officer maßgeblich für die Entwicklung neuer Technologien verantwortlich ist. Eingesetzt wird die VR-Trainingsstation bei stationären Aufenthalten, etwa in Reha- und Therapieeinrichtungen, Alten- und Pflegeheimen, aber auch im Rahmen von Betreutem Wohnen. Dort soll es Menschen mit eingeschränktem Bewegungsradius zu gezielter Bewegung motivieren, unabhängig von Ort, Uhrzeit und persönlicher Leistungsfähigkeit. „Bei vielen Krankheitsbildern fördert nachgewiesenermaßen Bewegung die Genesung. Und mit VRhealthy macht Bewegung selbst in Situationen Spaß, in denen man Menschen sonst nur schwer motivieren kann. In der Testphase fragen wir strukturiertes Feedback ab und berücksichtigen dieses dann in unserer Produktentwicklung“, so Lechner.

Zwar werden dem Benutzer Streckendistanz, Geschwindigkeit, verbrauchte Kalorien und Puls angezeigt, medizinische Daten oder Vitalparameter werden derzeit aber keine gespeichert, versichert der Wirtschaftsinformatiker. Auch wenn der Motivations- und Unterhaltungscharakter des Gerätes derzeit im Vordergrund steht, überlegt man bei Netural eine weitere Ausbaustufe. „Mittelfristig denken wir darüber nach, aus VRhealthy ein medizintechnisches Produkt zu machen“, verrät Lechner.

Netural ist ein Dienstleister für digitale Services mit einem eigenen eHealth-Bereich. Zum Portfolio zählen neben VRhealthy digitale Krankheitstagebücher und Applikationen für Patienten zur medizinischen Datenverwaltung. Nach dem Testbetrieb am Ordensklinikum Linz präsentierte das Linzer Unternehmen die Virtual-Reality-Therapiestation beim diesjährigen European Forum Alpbach. Im Rahmen des Philipps Innovation Lab wurden im AAL Austria Showroom die neuesten digitalen Assistenzsysteme vorgestellt.

Ambient Assisted Living (AAL) ist der Fachbegriff für jenen Bereich, der den Alltag von beeinträchtigten Menschen durch moderne Technologie verbessern soll. Die Methoden, Systeme und Produkte, die dabei zur Anwendung kommen, passen sich an die Bedürfnisse des Nutzers an. Derart maßgeschneiderte Assistenzsysteme können Senioren oder Menschen mit körperlichen Beeinträchtigungen dabei unterstützen, ein unabhängiges Leben zu führen und die Gesundheit zu fördern.

Bildmaterial zum Download unter https://www.ordensklinikum.at/de/presse/

Quelle:

https://www.ots.at/presseaussendung/OTS_20190822_OTS0067/virtuelle-realitaet-motiviert-krebspatienten-zur-bewegung

Virtuelle Realität motiviert Krebspatienten zur Bewegung was last modified: August 25th, 2019 by TorstenFell
27. August 2019 0 comment
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LAT investiert in die Zukunft

Lufthansa Aviation Training investiert in diesem Jahr umfangreich in die Anschaffung neuer Trainingsgeräte für die Aus- und Weiterbildung von Kabinenpersonal.

Darunter fällt auch der Kauf eines neuen Boeing 777-9 Cabin Emergency Evacuation Trainers (CEET). Das Unternehmen kommt damit dem neuen Trainingsbedarf nach, der ab 2020 durch die Einflottung der Boeing 777-9 in die Lufthansa Airline entstehen wird.

Derzeit wird der 777-9-Kabinentrainer noch produziert. Hersteller ist das in Dubai ansässige Unternehmen Spatial. Die Auslieferung an den Frankfurter Standort von LAT erfolgt voraussichtlich Anfang 2020. Dort ist der CEET ab Frühjahr 2020 bereit für den Trainingseinsatz. LAT schult nach der kompletten Einflottung der 777-9 jährlich rund 7.000 Flugbegleiter und Flugbegleiterinnen der Lufthansa in allen Sicherheits- und Notfallverfahren (SEPs) auf dem Flugzeugmuster –  einschließlich Brand- und Rauchschulung, Tür- und Fluchtbetrieb sowie sichere Cockpitverfahren und Notfallausrüstung. Damit auch ausreichend Platz für den neuen CEET vorhanden ist, wird in der Frankfurter Emergency-Halle schon jetzt an der Optimierung der Stellflächen für die Trainingsgeräte gearbeitet.

Von Feuerbekämpfung bis Virtual Reality: Cockpit- und Kabinenpersonal trainiert bei LAT mit modernster Technologie

Auch der Münchner Standort bekommt Zuwachs in der Ausstattung. Unter anderem wird ein A350 Cockpit Emergency Exit Hatch angeschafft. Damit üben Pilotinnen und Piloten die Evakuierung aus dem Flugzeugcockpit. Außerdem können zukünftig Evakuierungen über einen generischen Self-Help Overwing Exit in Schwaig trainiert werden, welcher zum Beispiel in der 737NG oder der neuen A321neo zum Einsatz kommt. Hierdurch kann das Training auf den vorhandenen CEETs in München optimiert und diese somit effizienter genutzt werden.

In Zürich wurde vor Kurzem ein neuer Real Fire Fighting-Trainer für das dortige Trainingszentrum angeliefert. Das Modell der holländischen Firma Flame Aviation hat sich an den Trainingsstandorten in Wien und Frankfurt bereits bewährt und als Gruppen-Standard etabliert. Der aus zwei Modulen bestehende Real Fire Fighting-Trainer entspricht dem Volumen von zwei 30-Fuß-Seefracht-Containern und weist ein Gesamtgewicht von 7,5 Tonnen auf. Angeliefert wurden die Module per Tieflader.

Eine besonders innovative und bedeutende Investition im Bereich Safety & Service Training stellt das Virtual Reality Training dar: Im April eröffnete LAT an den Standorten Frankfurt und München die ersten beiden VR-Hubs, in denen sich jeweils neun ca. 3,00 mal 3,00 Meter große VR-Kabinen befinden. Dort trainieren nun jährlich rund 18.500 Flugbegleiter der Lufthansa einen Teil der behördlich geforderten sicherheitsrelevanten Schulungen virtuell. Perspektivisch ist eine Erweiterung der VR-Trainings in anderen Bereichen geplant. Außerdem sollen an weiteren LAT-Standorten VR-Hubs eröffnet werden.

Doch nicht nur Neuanschaffungen fallen unter die Investitionen im Safety & Service Training-Bereich von LAT: So wurden in den vergangenen Wochen unter anderem die Flugzeugsitze aller Buchungsklassen in den Service Attrappen am Frankfurter und Münchner Standort ausgetauscht. In Frankfurt wurden zusätzlich noch die A340 Galleys neu eingerichtet. Das Service Training wird damit noch authentischer, da es die aktuelle Ausstattung der Lufthansa-Flotte abbildet. Außerdem werden derzeit die Hands-on-Räume in Frankfurt modernisiert, um die dortigen Abläufe zu optimieren.

Insgesamt stehen den Kunden von LAT Safety & Service Training an sieben Standorten mittlerweile mehr als 50 Emergency Training Devices (CEETs, Door Trainer, Slide Tower, Real Fire Fighting Trainer etc.) und über 10 Service Training Devices verschiedener Flugzeugtypen für Trainingszwecke zur Verfügung. Der Bereich Safety & Service Training ist neben Pilot School und Pilot Training einer der Kernprozesse der Lufthansa Aviation Training GmbH. Zu den Aufgaben gehören die Konzeption sowie Durchführung EASA-konformer Safety-Schulungen und auf den Kunden und dessen Branding ausgerichtete Service- und Produktschulungen. Der Fokus liegt dabei auf der Aus- und Weiterbildung von Cockpit- und Kabinenpersonal der Lufthansa Group Airlines und externen Airlinekunden. Schulungen aus den Segmenten Safety, Emergency, Human Factors/CRM sowie Service & Culture werden darüber hinaus auch Kunden aus nicht airlinespezifischen Bereichen angeboten.

Lufthansa Aviation Training

 

Quelle:

http://www.fliegerweb.com/de/news/Airliner/LAT+investiert+in+die+Zukunft-19694

Foto: Simulator Lufthansa Aviation Training (Foto: Lufthansa Aviation Training)

LAT investiert in die Zukunft was last modified: August 25th, 2019 by TorstenFell
27. August 2019 0 comment
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Examples

Fortum Nuclear Power Plant Uses VR For Control Room Training

Fortum looks to VR to provide cost-effective training for its operators.

VR is quickly becoming the go-to training solution for a growing number of industries. So far we’ve seen the technology used to enhance medical training, educate employees on critical soft-skills, even prepare store associates for major holiday shopping events. Just recently, Walmart employees credited their VR training as having helped them stay alive during the horrendous El Paso shooting that took place earlier this month.

When it comes to training for dangerous situations, VR allows you to learn and fail without the fear of real-world consequences. This is why Fortum, one of the largest nuclear power generation companies in the Nordics, has begun using VR technology at its Lovissa production site as a way to train employees in how to handle a variety of potentially deadly situations that could happen within the control room.

The VR training program uses a Varjo VR-1 headset to deliver immersive training to power plant employees scenarios that range from basic day-to-day work routines, such as monitoring displays, to full-blown life-threatening emergencies.

Program Lead Joakim Bergroth, an expert in human factor engineering with 10 years of experience in the nuclear power industry who leads the program for Fortum, told TechHQ, “In safety-critical environments and process industries, human errors can lead to serious accidents and production losses.”

When it came to choosing a VR headset, Bergroth said the Varjo VR-1 was able to deliver an experience that he’s never been able to get with any other off-the-shelf VR headset, saying, “I was actually able to read manuals and distinguish the smallest digits from a control room display during a VR simulation.”

This level of detail is made possible thanks to Varjo’s use of foveated rendering, a technique that reduces rendering workload by tracking the user’s eyes and decreasing the visual quality of everything in their peripheral vision.

Obviously, when it comes to nuclear power plants, work precision is critical. The slightest error could be costly, with the potential to impact millions of people; therefore the training needs to be just as precise.

A big benefit of VR training is that it is cost-effective for the company. Training in VR is less expensive than training in a physical room because you can get more employees through the training faster. “Physical simulators are usually fully booked, which doesn’t leave much time for additional testing or evaluations,” said Bergroth. Data shows that employees retain more information through VR training in less time, which opens up opportunities for follow up discussions and enhanced training.

Fortum’s VR training room is located at its site in Loviisa, Finland, where 90 percent of the employees have already completed the training. VR training will soon launch at other control room locations for other employees.

Quelle:

Featured Image Credit: Sky UK Ltd ©, HBO

https://vrscout.com/news/nuclear-power-plant-vr-training/

Fortum Nuclear Power Plant Uses VR For Control Room Training was last modified: September 1st, 2019 by TorstenFell
26. August 2019 0 comment
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Examples

Walmart Employees Say VR Training Helped Save Lives During El Paso Shooting

Employees claim active shooter training helped them respond faster to the situation.

Earlier this month, a deadly mass shooting took place at a Walmart store in El Paso, Texas, claiming the lives of 22 individuals and injuring 24 others. According to Walmart CEO Doug McMillon, that number could have potentially been higher had it not been for the companies active shooter VR training included as part of the Walmart Academy experience.

During an interview with Fortune, McMillan stated that members of the El Paso Walmart management team, as well as associates, felt that their experience in the companies VR training module helped them better navigate the shooting as it occurred.

“I’ve been to Southaven, and I went to El Paso on Tuesday [Aug. 6], and I spoke with our associates and our management team there, and heard from all of them. And I can tell you, from conversations with them, they all appreciate and recognize how much that training helped. It’s a virtual reality experience,” states McMillon. “I’ve done it myself. And there’s something about doing that through VR that helps you, in some ways, live the experience and understand the steps that you need to take in an active shooter situation.”

“Because the management team [in El Paso] acted so fast and engaged other associates and executed the plan, we all feel very confident that lives were saved and seconds were gained. So, we’re appreciative of that fact, and the decision that the leadership team had made here to make the training happen quarterly, I think helped as well.”

Developed in collaboration with VR training platform STRIVR, Walmart currently employes several different VR modules as part of its Walmart Academy training curriculum. Last year the company distributed 17,000 Oculus Go headsets across its 4,700 U.S. locations (four per store, two per neighborhood market and discount stores), offering one million employees immersive virtual training on everything from customer service to Black Friday preparedness.

In terms of active shooter training, VR technology has been adopted by several different organizations to provide both civilians, as well as law enforcement professionals, with the skills and knowledge required to properly handle a potentially deadly situation. Earlier this year, NYPD’s Counterterrorism Bureau conducted a week-long pilot program in which hundreds of NYPD officers participated in a series of location-based VR experiences that simulated a variety of active shooter and hostage scenarios.

Developed by V-Armed, the platform offers law enforcement professionals, first-responders, and engineers a customizable platform in which to carry out hyper-realistic scenarios that would normally be impossible to recreate in real-life. Staff can monitor the performances of users, including their accuracy with a firearm and negotiation skills, allowing them to better identify key problem areas and adjust the training accordingly.

The versatility and cost-effective nature of VR technology makes it an absolute no-brainer for companies and organizations looking to offer impactful training without breaking the bank. In the case of the El Paso shooting, VR gave employees the knowledge and skills necessary to respond effectively to the deadly situation, potentially saving lives in the process.

 

Quelle:

Featured Image Credit: Walmart

https://vrscout.com/news/walmart-vr-training-el-paso-shooting/

Walmart Employees Say VR Training Helped Save Lives During El Paso Shooting was last modified: August 25th, 2019 by TorstenFell
26. August 2019 0 comment
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KnowledgeResearch

What Are Industrial AR’s Biggest Benefits and Barriers?

This post is adapted from ARtillery Intelligence’s latest report, Industrial AR: Benefits & Barriers. It includes some of its data and takeaways. More can be previewed here and subscribe for the full report.

One of AR’s proposed beneficiaries is the enterprise. That can take many forms including data visualization in corporate settings, or software to create customer-facing AR experiences for brands (B2B2C). Impact will also occur through AR visualization in industrial settings.

The latter includes things like assembly and maintenance in manufacturing facilities. The idea is that AR’s line-of-sight visualization can guide front-line workers. Compared to the “mental mapping” they otherwise do with 2D instructions, line-of-sight support boosts productivity.

This plays out through speed, effectiveness, error reduction and safety. These micro efficiencies add up to worthwhile bottom-line impact in large-scale operations. Macro benefits meanwhile include lower strain and turnover, leading to higher morale and institutional knowledge.

These benefits were examined in ARtillery February 2018 report, Enterprise XR: Impacting the Bottom Line. But since that analysis, we’ve tracked several growing challenges to AR’s viability and implementation in industrial operations. The picture may not be as rosy as we all thought.

For example, though all of the advantages outlined above are valid, it’s challenging to get to the point of realizing them. Practical and logistical barriers stand in the way such as organizational inertia, politics, change management and fear of new technology among key stakeholders.

The biggest symptom of these stumbling blocks is the dreaded “pilot purgatory.” As its name suggests, and as you may have heard in AR industry narratives, this is when AR is adopted at the pilot stage, but never progresses to full deployment. It’s the biggest pain point in industrial AR.

Another key pain point is the loss of institutional knowledge, as referenced above. Due to macro factors like baby boomers retiring and job turnover rates increasing, it’s getting harder to retain institutional knowledge. This becomes an expensive problem for industrial enterprises.

“Joe, who’s worked here for forty-some years is going to retire and he’s going to take that forty-some years of domain expertise out the door with him,” said PTC’s Jim Heppelmann at AWE. “We’re gonna hire somebody new to do what Joe did, but it’ll take them years to be as good.”

In a recent analysis with Re’Flekt, ARtillery Intelligence identified the sources and solution areas for these challenges: the “Three P’s.” Comprising People, Product & Process, they’re the top areas where effective AR implementation strategies should focus in order to avoid pilot purgatory.

For people, it’s about customizing AR’s ROI story to individuals at all levels of the organization. For product, it’s all about addressing real operational pain points, uncovered through ground-level research. For process, it’s about multi-disciplinary prototyping rather than top-down innovation.

But the most important of the three is likely people (the reason it comes first). Because organizations are comprised of people, the points of adoption (and resistance) lie with people. And it’s with people that AR’s value proposition should be customized and optimized.

ARtillery Intelligence’s latest report goes deeper on all of these dynamics. And we’ll cover some of the main takeaways here at AR Insider over the coming weeks. This entails everything from product planning to internal communications. It’s all about setting up industrial AR to succeed.

See more details about this report or continue reading here. You can also see the report referenced above from ARtillery Intelligence and Re’Flekt here. 

Quelle:

https://arinsider.co/2019/08/13/what-are-industrial-ars-biggest-benefits-and-barriers/

What Are Industrial AR’s Biggest Benefits and Barriers? was last modified: August 18th, 2019 by TorstenFell
23. August 2019 0 comment
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KnowledgeResearch

Amazon lays out a technology to guide delivery agents with augmented reality

Efficient package delivery is one of the keystones of Amazon’s retailing business, and a newly issued patent opens up a new frontier in efficiency: augmented reality.

The patent, published today, outlines a scheme for alerting a delivery agent about the best times to make a delivery, the best routes to take and even the best places for parking — all overlaid on the agent’s AR headset.

Why do it, in this age of navigation apps?

“Experienced delivery agents often learn information about the delivery routes and delivery areas that is not reflected in a delivery route generated by a routing application,” Amazon inventor Robert Niewiadomski writes in his application, filed back in 2016.

Such lore can include gate codes, the precise location of the preferred delivery entrance and “the most efficient or best places to park when making a delivery to a destination or a group of destinations,” Niewiadomski notes.

“If a new or different delivery agent were assigned to the delivery route, he or she might not be as efficient as the previous delivery agent due to a lack of awareness of the additional route information,” he says in the patent application.

hat’s where AR can come to the rescue.

The delivery company’s computer servers would keep track of where the agents are and where they’re due to go, and match up those routes against a database compiled from previous deliveries. The agents can make note of new tips they come across, and have those added to the database for the next delivery.

As the agents go about their rounds, the delivery tips and cautionary notes (for example, watch out for the guard dog) pop up via a wireless connection to their AR headsets. You could even have the location of the key box flash on and off as you’re looking at the entryway to an apartment building.

It should go without saying that Amazon would be a prime candidate to use this type of application. But even if Amazon wins a patent for a technology that seems relevant to its operations, that’s no guarantee it’ll ever make it to the real world. (Just ask Jeff Bezos about his airbag-equipped smartphone.)

Other organizations are already taking advantage of AR in the workplace. Here’s just a sampling:

  • NASA has used Microsoft’s HoloLens AR system to design its 2020 Mars rover.
  • The U.S. Army bought 100,000 HoloLens headsets to study how AR can help soldiers get ready for battle.
  • Walmart, Amazon’s rival, is testing new store managers with AR exercises.
  • Boeing uses AR to guide workers who build and service planes. So does Airbus.
  • Google has revived its Google Glass project for enterprise applications.
  • RealWear, a startup based in Vancouver, Wash., recently raised $80 million for a head-mounted AR system that’s designed for the workplace.

For what it’s worth, Amazon isn’t commenting about this specific patent … but if your delivery agent shows up wearing an augmented-reality headset while dropping off a package, be sure to let us know.

 

 

Quelle:

https://www.geekwire.com/2019/amazon-lays-technology-guide-delivery-agents-augmented-reality/

Foto: A schematic shows how information about a delivery drop-off location might be overlaid on the display of an augmented-reality headset. (Amazon Illustration via USPTO)

Amazon lays out a technology to guide delivery agents with augmented reality was last modified: August 18th, 2019 by TorstenFell
23. August 2019 0 comment
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Examples

Erstmals öffentlich verfügbar: Jetzt können alle durchs Limmattal fliegen

Das Limmattaler 3D-Modell ist jetzt für jede und jeden zugänglich.

Im März 2018 konnten Besucher der Svit-Immobilienmesse in Zürich erstmals das digitale Limmattaler 3D-Modell ausprobieren und dank einer Virtual-Reality-Brille durch die Region fliegen.

Nun folgt ein weiterer grosser Schritt: Das 3D-Modell ist ab sofort öffentlich zugänglich. Auf www.limmatstadt-digital.chlässt sich eine Software herunterladen, mit der das schweizweit erste digitale 3D-Modell einer ganzen Region benutzt werden kann. Dafür braucht es einen PC, ein Tablet oder eine Virtual-Reality-Brille. So wird die Kommunikation mit der Bevölkerung in Sachen Bauprojekten einfacher. Die Vernetzung von öffentlicher Hand, Privaten und der Bevölkerung werde zudem gestärkt, teilte die Standortförderungsorganisation Limmatstadt AG am Mittwoch mit.

Das 3D-Modell zeigt unter anderem, wie die Region in Zukunft aussehen könnte. So sind auch zukünftige Projekte enthalten, zum Beispiel der geplante Dietiker Stadtteil Niderfeld, die 2. Etappe der Limmattalbahn zwischen Schlieren und Killwangen oder auch der weiterentwickelte Wirtschaftsraum Urdorf Nord . «Aktuell beinhaltet es rund 20 Projekte, davon sind einzelne nicht öffentlich ersichtlich, sondern nur für einen bestimmten Nutzerkreis zu sehen», heisst es in der Mitteilung weiter. Auch Private können Projekte hochladen.

Das Limmatstadt-3D-Modell ist Teil des Kooperationsprogramms der Metropolitankonferenz Zürich und wird von der Limmatstadt AG betrieben. Für die Technik ist die Raumgleiter AG verantwortlich. Verschiedene Gemeinden sind Projektpartner. Das Modell ist für einen Award der Schweizerischen Vereinigung für Standortmanagement nominiert, der am 17. September in Thun verliehen wird.

 

Quelle:

https://www.aargauerzeitung.ch/limmattal/erstmals-oeffentlich-verfuegbar-jetzt-koennen-alle-durchs-limmattal-fliegen-135408181

Foto: Das 3D-Modell der Limmatstadt AG kann man nun beispielsweise auch zu Hause auf dem Tablet nutzen. Bisher kam die Öffentlichkeit nur an Anlässen wie etwa Immobilienmessen mit dem 3D-Modell in Berührung. Im März 2018 wurde es erstmals in Zürich vorgestellt. © Severin Bigler (Zürich, 16. März 2018)

Erstmals öffentlich verfügbar: Jetzt können alle durchs Limmattal fliegen was last modified: August 18th, 2019 by TorstenFell
23. August 2019 0 comment
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Designed by Innovation – Porsche

The timeless Porsche design on new paths: Together with Meyle+Müller and medialesson, Porsche has now launched a new innovative project that is revolutionising the design process of their sports cars. The use of mixed reality technology has allowed them to create exciting use cases in unison that pledge a tremendous increase in efficiency.

We spoke to Pablo Kern at Meyle+Müller, Philipp Bauknecht at medialesson and Sebastian Reher at Porsche about this unique collaboration, its background and, of course, its results.

Mr Reher, what is Porsche’s „traditional“ design process like and how have the general conditions changed over recent years?

Sebastian Reher: New vehicle designs – both their exterior and interior – are still depicted through physical models at Porsche using manual labour and great attention to detail before being fine-tuned and made ready for series production. This iterative process that takes several months also entails a digital representation of the models. The design is further developed in parallel or alternation to the physical model or in the digital world. Digital data is transferred to the physical model or returned into the digital world using modern milling and scanning technology. In recent years, Porsche has significantly expanded its product portfolio, and the number of derivatives and selectable options has steadily increased. In order to be able to continue to take into account the high quality standards, we began to virtually accompany the entire design process 15 years ago to increase decision-making security through visualisations that are as realistic as possible. This allows decisions to now be made purely on a virtual basis as long as there is no model (yet), which significantly increases the iteration speed, particularly in the early stage of design.

When did the need to redefine this process ultimately arise?

Reher: The design never comes to a standstill. Our products and processes aren’t the only things to have continuously developed, we also keep an eye on new technologies and methods alongside improving the quality of virtual representation. We identified the advantages of virtual reality early on and integrated this technology into our daily work with so-called “VR glasses”.

How did you come up with the idea of searching for a solution in mixed reality?

Reher: Following virtual reality one might suppose that augmented reality or the broader field of mixed reality would be the next logical step in technology. But the technology itself is not relevant to us. Our focus is always on how to further optimise our processes and how AR can help us in a case such as this. The idea was to complete the physical design models with virtual representations and to make technical parts that are hidden beneath the outer shell, such as the headlight interior, visible through overlay.

This allows missing components to be added virtually to the physical model with all the freedom that virtual representation has to offer, something that would otherwise involve a great deal of cost and effort. Geometric variants of different colour schemes can therefore be depicted just as easily as complex animations – such as our adaptive aerodynamics. Additional metadata such as vehicle dimensions can therefore be superimposed with precision.

Mr Bauknecht, what kinds of companies typically approach you and what are the most common requirements?

Philipp Bauknecht: Our customers include companies and institutions of various sizes and industries, from global players such as Porsche, Microsoft and Telekom to medium-sized and highly specialised world market leaders such as Balluff. Our mission is to support our customers as a true partner with the digital transformation of their business models, products and processes through consultation, strategy, design, development, training and operation with cutting-edge technologies. There are multiple possible fields of application for mixed reality. In the automotive industry it can also be relevant to marketing and sales applications, in addition to the visualisation of 3D data for design and development. There is also tremendous potential for increasing efficiency in applying mixed reality to quality assurance in production and training service employees. Mixed reality is not only relevant to large-scale companies, but also offers medium-sized enterprises to stand out on the market.

How has the technology developed over recent years and what can we expect from its application in the short and medium term?

Bauknecht: The term “mixed reality” was coined by Microsoft when it launched the first AR glasses in 2015 with the first generation of the HoloLens, initially as a developer version. The platform has since undergone rapid development. The introduction of Magic Leap in 2018 saw the emergence of an exciting competitor on the market, and that same year, Microsoft introduced the long-awaited second generation of its glasses. The improvement and balance between an ever- increasing viewable area, improved comfort for longer use and increased display performance play a crucial role in the technology’s further development. The second generation of the HoloLens, which was introduced this year, has already significantly surpassed the first HoloLens in all these aspects while offering vastly more intuitive use through hand and eye tracking and a built-in artificial intelligence chip, for instance, in order to identify and classify objects.

Why did Meyle+Müller opt for medialesson as its IT partner?

Pablo Kern: Initially the main reason was that we complement one another perfectly in terms of expertise. Our partnership has greatly benefited from the combination of our skills. Together with medialesson we have not only been able to cover the entire range of 3D data and CGI (Computer Generated Imagery), but also provide complex software development while meeting the high standards of the entire project. One of the most important aspects of our collaboration was the shared vision of all those involved, something which motivated us to achieve our goal every single day.

Mr Kern, what exactly was Meyle+Müller’s task in this project?

Kern: The close-knit and highly productive contact with one another was there from the start, and so we were already incorporated during the creation of the vision and while designing the contents of the project together with medialesson and Porsche. Throughout the whole time we were always involved in the constant coordination in order to continually align requirements and advantages with the concept in an agile manner. Key account management and feasibility within the budget and timeframe were also crucial tasks throughout the entire project. But our most important contribution was certainly our ability to work with data that is kept under conditions of extreme secrecy. Thanks to our long-term experience with CGI in the automotive and manufacturing industry, this was certainly our absolute core competence in this project.

What were the main challenges?

Kern: Technology can only be as successful as its user friendliness. The latest innovations won’t do much good if users won’t accept it in practice. In this project this specifically means that projected objects must be transferred onto the model in a precise and photorealistic manner, as decisions can only be made through perfect results during the design process. At the same time, a minimal data volume must be ensured despite these high technology requirements and Porsche’s extreme high-resolution 3D models.

Bauknecht: I see things in a similar way – for us the greatest challenge during this project lay in the combination of real, physical objects and digital, holographic contents. The headlights of a car were digitally applied to a clay model, for instance. Tremendous precision is required to allow the holograms to be positioned in a stable manner.

Mr. Kern, was the Porsche project able to benefit from your media production know-how?

Kern: Absolutely! We have been working with a large workforce in the automotive sector for several decades, and so we are used to handling complex data of this sort. Furthermore, our aim has always been to be “best in class”. I think that it was only through this experience and our motivation that we were able to get such an innovative and unique project on the road with our partners medialesson and Porsche.

A hackathon took place in November 2018 as part of this collaboration. What were you expecting from this event and what was the outcome?

Bauknecht: We regularly organise hackathons at medialesson in order to generate new approaches and ideas together with our customers. We see the open exchange of skills, ideas and contacts in the developer community and with other companies as a great benefit to all those involved. The hackathon that was organised together with Porsche, Microsoft and Meyle+Müller, was no exception. In addition to exciting ideas and impressive prototypes, the event led to lively discussions and allowed many new connections to be established.

Kern: The hackathon was a long-held dream that we pursued in this setup. Our aim was to push the limits of feasibility and to find inspiration and viable approaches. The draw of prizes, a cool topic and a great location ultimately meant we received more applications from participants than we had hoped for. We were also joined by several experts from our customers’ companies who got involved and incorporated their ideas. For the hosts, which officially also included Microsoft and Porsche alongside medialesson and Meyle, this platform and meeting was unique and highly beneficial to all those involved, including in terms of potential recruiting, inspiration and marketing.

Reher: As mentioned before, technology itself is not the solution, it also depends on the fields of application and especially the people to find new, thrilling ways in which to use this technology. That’s why we thought a hackathon in a creative environment might be a good opportunity to continue working on this thrilling topic.

Please tell us more about the composition of the individual teams and the collaboration during the event.

Kern: Despite or perhaps because of the major differences between the three companies, especially in terms of their fundamental focus, size and experience in this area, it resulted in a perfect complement for the entire project. This created a harmonic team that worked towards one goal in unison and on equal footing. This dynamic was also demonstrated during the hackathon, where vastly different personalities came together.

Bauknecht: Most of the teams spontaneously formed on site and came from diverse backgrounds. We had several international participants, software developers, designers and representatives from various companies, all of whom worked across companies in an interdisciplinary manner.

Reher: Fortunately there was a very open and cooperative atmosphere, so one of our colleagues spontaneously decided to join a team and help them work on their concept. Several exciting functions based on mixed reality had been developed by the end of the projects, such as the 3D voice memos or x-ray vision.

Which developments are you particularly proud of?

Kern: I am especially proud of the overall quality and the realistic visualisation of the use cases. Each one of them stands out on its own and provides added value that would not have been attainable without this technology.

Bauknecht: As software developers, the simple and marker-free recognition of the vehicles through artificial intelligence and the subsequent precise positioning of the holograms is the greatest achievement, and simultaneously the basis for all specialist use cases.

In which areas of your design process do you think this new technology will bring the most advantages in the future, Mr Reher?

Reher: I expect the main advantages to occur in closing the gap between the real and the virtual world. Virtually supplementing information where it is needed and displaying it in the correct context will allow us to further upgrade our design models in the future. A meeting will therefore no longer have to switch back and forth between a model and a presentation screen, instead it will allow all relevant information to be displayed in one place.

What experiences have you personally gained from this project?

Reher: The excellent cooperation with Meyle+Müller and medialesson gave us plenty of new insights into a relatively new technology, so I look forward to further exciting projects in the future.

Kern: The fact that curiosity, team spirit and patience always pay off. Advancing into innovative areas while simply tackling them with bravery and seeing things through to the end results in new chances and opportunities that ultimately push everything and change your actions. Porsche made this stage and opportunity become a possibility for us in the first place, while also becoming an equal partner and player, which we certainly could not have anticipated beforehand.

Bauknecht: Innovations are best developed through open and inspiring cooperation with different partners. We found Porsche to be a challenging, agile and partner-like customer. Our long-established partnership with Meyle+Müller not only allowed us to achieve excellence in software development, but also to develop a holistic solution with high-quality 3D data.

 

Quelle:

https://newsroom.porsche.com/en/2019/digital/porsche-design-mixed-reality-technology-meyle-mueller-medialesson-hololens-interview-18189.html

Designed by Innovation – Porsche was last modified: August 18th, 2019 by TorstenFell
23. August 2019 0 comment
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Finde die Eier. Gewinne Wissen (VR) & Preise. Entdecken Sie Fachbegriffe spielerisch, lösen Sie das Lösungswort und sichern Sie sich Ihre Gewinnchance – bis zum 15. Mai!

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Vom Herausgeber

Immersive Learning News – das Online Magazin  kuratiert für Sie die wichtgsten News rund um das Thema Learning und VR-/AR- und Mixed Reality. Darüber hinaus veröffentlicht Torsten Fell hier Beiträge und Impulse für Sie, wenn es um die neuen Möglickeiten des immersiven Lernens geht. Abonnieren Sie gleich den Weekly-Update und bleiben Sie infomiert. Wollen Sie hierzu Beraten werden oder benötigen Sie einen Dozenten oder Referenten dann sprechen Sie mich gerne an. Weitere Infos finden Sie auch unter http://www.torstenfell.com

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