2020 the Year of Immersive Learning (VR/AR)?
i analyzed and compiled the current blog articles on the topic of learning / HR / R&D with regard to statements on the topic of VR / AR-Learning. Will 2020 be the year of Immersive Learning? Apparently it is at least increasingly one of the trend topics in the field of Learning and HR/R&D. Many articles have included the topic in their TOP topics for 2020. It remains to be seen how companies and educational institutions handle it. It is definitely a good development that the topic is now an issue and can be highlighted and gained in perception.
- Main eLearning trends of 2020 to start implementing today
- In Summary: E-Learning Trends for 2020
- Amazing Digital Education Trends to keep an Eye on in 2020 and Beyond
- Top 5 Learning Trends to Watch in 2020
- Employee Learning and Development Trends for 2020
- 2020 – The Year of the Hub
- Elearning Trends: 9 Things to Watch For in 2020
- 11 New Elearning Trends & Predictions for 2020 and Beyond
- eLearning 2020: Trends Which Are Sure To Dominate In The Future
- the top 5 eLearning trends for 2020
- 2019/2020 Learning Trends + What Really Matters with Dr. Karl Kapp (Video)
- 10 Education technology trends that will disrupt higher education the most in 2020
- Top 5 Hottest Corporate Learning Trends
- Top 7 Trends Disrupting Education in 2020
- Top 10 Trends in Education Technology for 2020
- HR Trends in 2020: The Future of Human Resource Management
- 2020 eLearning Drift: 7 Things To Keep An Eye On
- 6 eLearning-Trends: Was können wir erwarten, wenn wir ins Jahr 2019 und darüber hinaus gehen?
- The War for Corporate Learning Platforms Gets Hotter
- Top e-learning trends to keep an eye on in 2020
- 21. The 7 Biggest Technology Trends In 2020 Everyone Must Get Ready For Now
- 22. 6 Trends, die 2020 wichtig werden
- 23. Die wichtigsten Technologie-Trends 2020
- 24. 20 Technology Metatrends That Will Define the Next Decade
- 25. 14 Predictions For The Future Of Classroom Technology
- 26. Corporate eLearning Norms and Trends: Where Should You Focus?
- 27. Entertainment, Training, and Free-Roam Immersion: The Real Future of Virtual Reality
- 28. eLearning Trends In 2020
- 29. Top 10 HR Trends That Matter Most In The 2020 Workplace
Extended Reality (XR) is a catch-all term that covers several new and emerging technologies being used to create more immersive digital experiences. More specifically, it refers to virtual, augmented, and mixed reality. Virtual reality (VR) provides a fully digitally immersive experience where you enter a computer-generated world using headsets that blend out the real world. Augmented reality (AR) overlays digital objects onto the real world via smartphone screens or displays (think Snapchat filters). Mixed reality (MR) is an extension of AR, that means users can interact with digital objects placed in the real world (think playing a holographic piano that you have placed into your room via an AR headset).
These technologies have been around for a few years now but have largely been confined to the world of entertainment – with Oculus Rift and Vive headsets providing the current state-of-the-art in videogames, and smartphone features such as camera filters and Pokemon Go-style games providing the most visible examples of AR.
From 2020 expect all of that to change, as businesses get to grips with the wealth of exciting possibilities offered by both current forms of XR. Virtual and augmented reality will become increasingly prevalent for training and simulation, as well as offering new ways to interact with customers.
3. Virtuelle Erlebnisse
Der globale Markt für Augmented und Virtual Reality wird 2023 rund 160 Milliarden Dollar umfassen (2019: voraussichtlich 20,4 Milliarden Dollar), prognostizieren die Hamburger Marktforscher. Im Zuge dessen wird die Kombination von Virtual, Augmented und Mixed Reality zu einem neuartigen, immersiven und interaktiven Content (Immersive Content) führen. Dabei werden globale sowie immersive Spieltechnologien und -plattformen an Bedeutung gewinnen, die es ermöglichen sollen, in die virtuelle Realität vollends einzutauchen. Auch die Bereiche Healthcare und Vertrieb/Werbung können davon profitieren. Dabei gilt die Leitlinie: Weniger Technologie, mehr Menschlichkeit (Empathy Tech). Zukünftig werden Sensortechnologien virtuelle Erfahrungen ergänzen.
#virtualreality #augmentedreality #mixedreality #e-sports #biometricsensors #emotionaldesign
In der historischen Speicherstadt ist das Virtual Reality Headquarters Hamburg (VRHQ) inkl. VR Experience Stations beheimatet. Hier bietet beispielsweise Noys VR die Möglichkeit, ein interaktives und immersives Live-Konzert im virtuellen Raum zu erleben. Darüber hinaus gilt die Elbmetropole mit der Standortinitiative gamecity:Hamburg und Events, wie der Gamevention, zu den wichtigsten europäischen Hotspots der Spieleindustrie.
Augmented und Virtual Reality
Trend 1: Virtual Reality erreicht den Durchbruch bei Konsumenten. Während bisher viele Produkte – von Autos bis hin zu Häusern – mit 2D-Illustrationen wie Hochglanzprospekten auskamen, erwarten Kunden jetzt ein 3D-VR-Preview ihrer zukünftigen Investition.
Trend 2: Virtual Reality nutzt oft Deep Learning. Die Zeit von deterministischen, vorher fest modellierten Welten ist vorbei. Die Virtual Reality 2020 berücksichtigt die Interaktionen anderer Personen und zufällige Ereignisse. Es wird kaum noch VR ohne Deep Learning geben, aber durchaus Deep Learning ohne VR.
Trend 3: Augmented Reality verbreitet sich nur in großen Industrieunternehmen. Bis Lösungen, die heute schon beispielsweise bei Siemens im Einsatz sind, zum Mittelstand kommen, wird es eher noch einmal 18 bis 24 Monate dauern.
Trend 4: AR-Brillen werden tragbar und bequem. Bisher war das Tragen von AR-Optik im Alltag viel zu ermüdend. Schuld daran ist das hohe Gewicht der AR-Brillen und auch die Rechengeschwindigkeit der Augmentation. Reißen sich Augmentierungen bei einer schnellen Kopfbewegung vom realen Objekt los, ist das verwirrend und ermüdend. 2020 werden beide Einschränkungen technisch überwunden. In den Betrieben kommt das aber erst 2021 richtig an.
(5) Augmented reality and the spatial web will achieve ubiquitous deployment: The combination of augmented reality (yielding Web 3.0, or the spatial web) and 5G networks (offering 100Mb/s – 10Gb/s connection speeds) will transform how we live our everyday lives, impacting every industry from retail and advertising to education and entertainment. Consumers will play, learn, and shop throughout the day in a newly intelligent, virtually overlaid world. This metatrend will be driven by the convergence of hardware advancements, 5G networks, artificial intelligence, materials science, and surging computing power.
2. Immersive Mixed-Reality Experiences
With augmented and virtual reality, students will no longer be bored to snores reading about history or science in textbooks. They’ll be able to “step outside” of their classroom and straight into the lesson. Imagine journeying through the cosmos to see planets up close or standing behind the founding fathers of the United States as they sign the Declaration of Independence. – Marc Fischer, Dogtown Media LLC
3. Virtual Reality Experiments
VR opens up broad opportunities for the educational sector. Students are getting more engaged in the learning process when they can actually experience historical events or places they are being taught about. It’s also a great tool for conducting dangerous experiments without any threat at all. – Daria Leshchenko, SupportYourApp Inc.
7. AR-Powered International Field Trips
Virtual field trips using AR technology will allow students to travel the world and see detailed and interactive info appearing on historical artifacts for them to learn and expand their knowledge on history. – Elaine Montilla, The Graduate Center, CUNY
A Word on Emerging Trends You Need to Be Aware (and Beware) of
While many new-age training practices have become the norm in L&D, many are still on the not too distant horizon. Three such trends that have gained much attention, mostly because they sound ‘sci-fi’ and really cool are:
- Artificial Intelligence
- Immersive Learning (AR/VR/XR)
- Adaptive Learning
As for Virtual Reality (VR) and Augmented Reality (AR), there is still some hope. Authoring tools such as Adobe Captivate have built-in AR templates which reduce development time, effort, and expense. But these are very basic AR templates, a far cry from the immersive learning as we imagine. In reality, a gaming experience or simulation which immerses learners in its virtual world is still neither a feasible nor a necessary option for most corporate organizations.
Virtual reality is also being used for training. In fact, several F500 companies are now using VR to train the next generation of American workers. Walmart has been the leader in this regard, as it has featured tethered VR devices across its 20 Walmart Academies. But now, thanks to VR’s increasing mobility, the company has rolled out its high-tech training program to more than 1 million associates in over 4,600 stores.
Other companies using VR for training include UPS, Boeing, JetBlue, United Rentals, and Fidelity. The fact that these companies have seen increased retention rates and better productivity after adopting VR illustrates how the technology has found its place in the world of training, where it is “expanding faster than anyone imagined.”
AR/VR And MR Or Immersive Learning
While there is no debate on the strength of immersive learning strategies, like Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR)—for multiple reasons, their usage hasn’t quite matched the hype. Given the higher costs and lack of justification for ROI, there have been relatively fewer takers for these strategies. With easy-to-implement solutions (including players like Adobe and Trivantis as well as niche AR/VR platforms), the cost and the lead time to develop these solutions are going down. There are also several use cases that pair microlearning-based nuggets with AR/VR. With low costs and high impact, the adoption of this kind of solution will increase further.
In 2020, you will certainly see more traction on this trend as these solutions become more affordable and can be offered to supplement formal training.
#7) Explore Virtual Reality for Corporate Training
Virtual Reality (VR) may not have reached its potential in the consumer market yet, but it is growing in corporate training. According to ABI Research: the VR training market will reach $6.3B by 2022.
Leaders in this market, Strivr and Mursion, are offering VR solutions for a range of training as diverse as safety training, customer service training, leadership development, and re-inventing the employee experience. And research is showing that immersive learning is able to facilitate behavior change in developing new skills in the workplace.
For example, Verizon has been using VR to train store managers and their team on how to handle a potential store robbery. VR allows store managers to practice the nuances of proper response in a potential robbery.
When the Verizon store managers were surveyed, 95% said they better understood the factors they would need to consider during an actual burglary attempt than when using traditional types of training.
Derek Belch, CEO of Strivr believes,“ the future of using VR in the workplace will move beyond distinct use cases like Verizon store operations to be the next generation of corporate training. VR is ideally suited for this because it delivers higher knowledge retention, increase engagement, and allows for practice before being in the situation.“
Using VR for soft skills how Mursion is helping develop problem solving resolution skills among front desk employees at Best Western Hotels. To date, the results have been impressive, with Best Western hotels experiencing an average of 2-5% gains in post-guest satisfaction ratings and strong gains in problem solving resolution training. According to Mark Atkinson, CEO of Mursion, „The big opportunity to use VR going forward is in the area of soft skills development. When we think about the skills employers need for the workforce of the future, it’s skills like building empathy, handling conflict, and having difficult conversations with both co-workers and customers. VR provides workers with the opportunity to perform at their best in their moment of need.“
Immersive Learning News – Live broadcast (in German) on 14.02.2020 in which I supplement and interpret the news from my point of view.
1.Main eLearning trends of 2020 to start implementing today
5. AR, VR, and MR for immersive eLearning
A lot of people are visual learners – instead of reading about things, they prefer to see them. Augmented Reality (AR), Virtual Reality (VR) and Mixed Reality (MR) are acknowledged as perfect approaches to provide highly immersive learning experiences for a long time now. Let’s consider the usefulness of all of them from a corporate point of view.
AGCO was one of the first large manufacturers to use AR Glass, a hands-free device, as part of their workers training to get step-by-step instructions. The company has managed to reduce the time needed for inspection, production, and initial training.
Yes, VR has been associated with gaming, but according to a survey by Greenlight VR, the desire for education exceeds the desire for gaming content (63.9% to 61%). Several Fortune 500 companies, such as Boeing, UPS and Walmart, have introduced VR into worker education programs on a wide scale. And some have been happily impressed with the results.
With the help of MR, trainees can interact with surroundings created by a mix of real and virtual worlds. They also can approach and manipulate things leading to a more proper understanding of how things work.
High price and substantial lead time to develop these technologies have been two factors that prevent the evaluation of immersive learning strategies. But with main authoring tool providers like Adobe and Trivantis getting into VR solutions, the price points will eventually drop.
Technologies such as AR/VR/MR and AI are very exciting but still far from reaching their full potential. Also, the use of different analytical tools will determine the success of any eLearning platform in the long term.
2. In Summary: E-Learning Trends for 2020
As always, engagement is an uphill battle for all those in learning and development. Providing the best possible experience for our learners is paramount, and we’re becoming more and more inventive with our solutions.
Leveraging AI-powered Learning Platforms will spur an increased usage of personalization approaches alongside the use of personal learning trainers. Focusing specifically on how to support your learners, digital coaches will prompt them to finalize courses, suggest new content, and answer questions. In addition, your learners will be able to have more of a say about what skills they want to develop and how.
Taking learning out of the office, mobile learning is set to be shaken up, and the various applications for AR and VR will continue to spark interest for L&D teams.
3. Amazing Digital Education Trends to keep an Eye on in 2020 and Beyond
AR Training in education is the next big thing
Augmented Reality training in education has already made its presence felt, and will only expand its functionality in the near future. AR tools are capable of projecting abstract lessons that are hard to grasp for the students. That is precisely why AR has the power to make an impact on the conventional learning system by changing the timing and location of studying.
At times, theoretical knowledge may fall short when it comes to obtaining commendable skills in professional areas. According to modern education practitioners, students shouldn’t be mere observers or passive learners. This is exactly where the application of Augmented Reality comes into play. AR in education offers the following benefits:
- Helps students perform in virtual practices
- Engages students with highly interactive exercises
- Fosters augmented simulations, digital modeling and augmented tutorials
4. Top 5 Learning Trends to Watch in 2020
3. AI and Predictive Analytics
2020 is the year that AI will go mainstream in learning and training. We’re already seeing:
- LXPplatforms leverage AI to make intelligent learning recommendations
- AI-poweredAR/VR platforms giving learners a realistic way to practice skills
- AI-based analytics tools predicting outcomes like learner engagement, performance and retention.
And we expect to see even more AI and predictive analytics in learning and training in the New Year.
One area that’s taking off is Adaptive Learning 3. 0. More and more organizations are looking to deliver personalized learning that can adapt to better meet the individual needs of each employee. Adaptive Learning 3.0 leverages AI and machine learning to mimic the experience of a one-on-one coach at scale – adjusting content, feedback, recommendations and self-remediation tools in real time to target the needs of each learner, increase engagement, build skill mastery and boost confidence. As a result, organizations experience dramatic learning gains and performance improvements. And armed with AI-powered data science tools (built into Adaptive 3.0 platforms), they can predict those learners who are likely to apply the training back on the job and those who will struggle to do so.
5. Employee Learning and Development Trends for 2020
2. Augmented Reality
It’s time to unlock workplace productivity with Augmented Reality (AR) and Virtual Reality (VR). These technologies are about sensing the world around you and delivering data concerning the 3D world. According to Capterra, one in every three small to medium-sized businesses will include VR training to employees by 2021. Any industry that involves hands-on practice can utilize this technology. Additionally, the cost for each training scenario that requires hands-on practice will be significantly reduced. The opportunities for strengthening a learner’s needs are endless once the resources of an organization are enhanced.
6. 2020 – The Year of the Hub
Before you race over to the latest XR trade show with learning (XR is the umbrella term for VR, AR and MR), I’d hold off buying that ticket. While VR is popular with big companies such as Wal-Mart, and other companies who have the financial purse strings to buy custom VR content, the majority of companies even F500 and Global 2000 are in a hold pattern. Mid-market, SMB and Small business too.
There are multiple barriers that are causing the hold and it won’t change in 2020, although there is a glimmer of hope – one 3rd party VR and AR content provider (360Immersive – be aware the web site is a tad confusing and implies they only do safety VR, which is erroneous, because they sell canned content across multiple verticals) who has canned (off the shelf content) with course standards, SCORM 1.2 and xAPI. I expect them to make a small dent, but most 3rd party VR content is not off the shelf and VR authoring tools are misleading in terms of true VR.
Current Barriers to mass usage of VR content in the e-learning space include:
- Lack of off the shelf VR content with course standards (that one vendor listed above, should change that, but again, it is very rare as a whole)
- Cost – Custom development cost is not cheap
- Headsets – Standalone wireless headsets in the VR space is a barrier, they still do not have the same processing speed you need to avoid headaches, which is over 90hz, the latest Oculus is around 70hertz, has a low battery usage of about 2 hrs, and plenty of complaints that viewing say Netflix and YouTube is underwhelming. Vive is far better, but the one you want, is around 1900 USD and you setup is not easy. Oh, and then there is content.
- A pure VR LMS – Two do exist, one is better than the other, but even then, to have say VR training records into a regular LMS (i.e. non VR) is not doable.
AR is a far better route to go, because most folks already have a mobile device, so AR will work with it, but finding off the shelf content for AR for learning/training isn’t that simple (again, that one vendor, could change that).
MR is the future, but not ready for prime time in 2020. The Samsung HMD Odyssey is far the best MR headset, and that isn’t saying much. Content is the major issue here, okay capabilities too.
7. Elearning Trends: 9 Things to Watch For in 2020
2. Virtual reality/augmented reality
The difference between augmented reality and virtual reality is that the latter immerses a user in an entirely simulated environment, whereas augmented reality is like experiencing the real world with an overlay of additional computer-generated content.
They both offer new opportunities to create a risk-free environment through which to train employees in a hands-on way.
They also enhance learning for employees by allowing them to experience “reality” from multiple perspectives, in recreated, remote or hypothetical environments.
There’s massive development going on in this area, and in the next few years, the hardware used for VR and AG will be less cumbersome, less expensive and therefore more broadly accessible. There’s also an increase in smartphones supporting AR capabilities and the technology will become more sophisticated, especially tools such as eye-tracking and motion capture.
8. 11 New Elearning Trends & Predictions for 2020 and Beyond
The Inevitable Rise of Immersive Technologies
Like artificial intelligence (AI), immersive technologies have the potential to shift the elearning landscape. These technologies include Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR). Currently, these are still in the juvenile stage, but they are already making a real impact in elearning.
AR is the most prevalent immersive technology in elearning. This technology augments existing training material through intriguing images and graphics. The core aim is to deliver a truly immersive learning experience that thrills and engages learners.
For example, insurance companies can implement AR to enhance fire or disaster inspections training. All they need to do is to take a real house then overlay it with graphics of fire damages. Then, use the resulting visuals to train investigators on how to determine where the fire started.
On the other hand, virtual reality entails the use of 360-degree photography, real interactions, and other interesting elements. Together, these features combine to bridge the gap between theory and real application.
As you know, humans learn best by doing, and VR is designed to espouse this principle. Put simply, VR provides an immersive experience anchor to the theoretical part of learning. Better still, it delivers practical instructional design strategies that cut distractions and increase engagement.
Currently, VR is used in high-tech training in areas like military and medical niches. Also, VR technology has found a home in other areas, such as internship training and group learning. Its ability to support distance learning is a well-timed intervention for corporate training in the modern workplace where remote work is the new norm.
This was one of the top elearning trends in 2019, and there is a big chance that its influence won’t abate anytime soon.
Key Immersive Technology Use Takeaways
- AR and VR will continue to provide immersive learning experiences for years.
- Immersive technologies are set to further augment practical instructional design approaches.
- The use of VR in high tech industries training will continue to grow.
9. eLearning 2020: Trends Which Are Sure To Dominate In The Future
VR elearning projects will rise
When you search for online VR courses today, you’ll get results about virtual reality courses. But if you search for a course on a specific topic that occurs through VR technology, you won’t find any results.
And, this is what’s about to change in 2020! Course providers are trying to create an immersive learning experience that gets as close to real-life as possible.
10. the top 5 eLearning trends for 2020
AR Training in education is the next big thing
Augmented Reality training in education has already made its presence felt and will only expand its functionality in the near future. AR tools are capable of projecting abstract lessons that are hard for students to grasp. AR has the power to make an impact on the conventional learning system by changing the timing and location of studying whilst giving a student a virtually real experience.
At times, theoretical knowledge may fall short when it comes to obtaining commendable skills in professional areas. According to modern education practitioners, students shouldn’t be mere observers or passive learners. This is exactly where the application of Augmented Reality comes into play.
AR in education offers the following benefits:
- Helps students perform in virtual practices
- Engages students with highly interactive exercises
- Fosters augmented simulations, digital modelling and augmented tutorials
11. 2019/2020 Learning Trends + What Really Matters with Dr. Karl Kapp (Video)
3. In the learning technology landscape, do you typically see a delay between the buzz and excitement surrounding new tech (like AI, VR, etc.) and actual adoption in the corporate space?
I definitely think so because what happens is it’s easier to come out with the technology first. But it’s hard to identify how the technology is going to impact the organization and employees. How is it going to make their job easier, better, faster, and more proficient? We as learning professionals really need to think about technology implementation at a much more strategic level.
12. 10 Education technology trends that will disrupt higher education the most in 2020
Virtual Reality (VR) is becoming a cost-effective tool to experience learning rather than a passive form of learning. VR brings things in front of you as if you are standing just next to it.
Imagine a biology student who can see a 3-dimensional skeleton in front of him in the 3 D format. Students can wear glasses to see it and experience it. The entire structure of the bones can be easily learned in a quick time using VR.
VR technology is becoming cheap day by day. There are a lot of games are being developed on the concept of VR. Millennials are playing those games with great passion. Time has come to develop games focusing on education.
It would be a sort of edutainment where learning and entertainment can happen at the same time. The knowledge acquisition process can be improved drastically using VR for higher education.
Better content using VR is the need of an hour and coming year 2020 would see more innovative educational content being developed in the form of 3 dimensional VR.
The above graph would tell you where the education delivery process is moving with technology adoption. Technology is helping to gain knowledge retention process for students. Virtual reality-based education should be on top of the agenda for higher education institutions.
Virtual reality can help the understanding of the concept of education instead of reading information about it.
13. Top 5 Hottest Corporate Learning Trends
Immersive Technology Rising
Immersive technologies such as virtual reality and augmented reality are huge in the gaming world, but their impact on corporate learning will be unmatched, especially as both technologies become more and more accessible and affordable for organizations. From a learning perspective, these tools can, in most instances, replace traditional learning tools. Why? In the virtual space, skills are taught and practiced in a simulated environment. Not only does it provide a near realistic experience, but the environment is safe. Additionally, most VR platforms allow learners to continually practice skills and it offers managers and/or leaders the ability to coach to specific skills.
14. Top 7 Trends Disrupting Education in 2020
AR/VR – augmented and virtual reality are both emerging in the technological sphere of education.
Currently, these technologies are used in classrooms to create lessons that are more informative. Of the two, AR has proven to be more widely used as it only requires mobile phone access, as opposed to the fact that VR has blockers in terms of costs and content. AR can be used for a broad range of uses, from supporting orientation for refreshments to complementing knowledge in the medical, engineering and science disciplines.
15. Top 10 Trends in Education Technology for 2020
Virtual Reality (RV) in education
The intense adoption of VR in education is partly due to the increased demand for experience training. By taking the learning process beyond the classroom, VR facilitated the growing trend toward the independent learning path. For example, the medical realities platform employs VR technology to help medical students watch live broadcasts of mock surgeries, providing real-world experiences – something they would not normally have access to until the end of their education.
According to our latest report on the global VR market in the education sector, the increased number of VR social spaces has opened up opportunities for growth in this sector.
With the popularity of virtual reality and mixed reality, immersive learning has emerged as one of the “hot” educational technologies that are transforming not only the educational system; but also helping companies plan better training programs for their employees.
With an expected market value of about $ 12 billion through 2022, industry analysts already see immersive learning as one of the next biggest trends in educational technology for the enterprise training market.
16. HR Trends in 2020: The Future of Human Resource Management
- Virtual and augmented reality can be applied to improve recruiting and training efforts.
2. Virtual and Augmented Reality
The term “virtual reality” probably brings some common images to mind: hard-core gamers, futuristic headsets, and science fiction creations like the Holodeck from the Star Trek series.
While it’s easy to assume that human resources is a world apart from the traditional virtual reality domain, the truth is that VR is one of the latest trends in HR technology.
Both VR and its cousin augmented reality (AR) are gaining traction as viable tools in the HR practitioner’s toolbox. They aid front-end processes like recruiting and onboarding, with numerous applications:
- Setting up a simulated environment that tests a candidate’s job-specific skills
- Sharing a virtual tour of your office space
- Using VR to bolster recruiting efforts
The British Army is using VR for recruiting. Convincing people to join the military is a hard sell. In order to boost Army Reserve recruitments, the organization put together four VR experiences, each based on common trainings, such as combat and tank training. During the first month that the experiences were posted on YouTube 360, the Army saw a 65% increase in applications.
Virtual and augmented reality also extend to training scenarios, either as part of the onboarding process or to provide current employees with additional training.
Benefits of virtual environments for corporate training include much higher cost efficiency and better safety for high-risk industries like construction. Partial or fully virtual environments can combine real-world tasks with virtual instruction. This allows employees to view learning prompts as they engage in hands-on activities.
Though VR and AR haven’t seen widespread adoption yet, the significant implications for recruiting and on-the-job learning make them one of the top HR technology trends to pay attention to over the next few years.
17. 2020 eLearning Drift: 7 Things To Keep An Eye On
5. AR, VR, And MR Will Be Adopted
Visual learning has become common today. Augmented Reality, Virtual Reality, and mixed reality are slowly paving their way into eLearning platforms. Several Fortune 500 companies, such as Boeing, UPS, and Walmart, have already introduced VR into worker education programs on a massive scale . Although embedding these modes of technology is quite expensive, they produce enhanced learning experience and performance support.
18. 6 eLearning-Trends:
Was können wir erwarten, wenn wir ins Jahr 2019 und darüber hinaus gehen?
AR/VR/MR ist eine neue Reihe von Technologien, die in Unternehmen und eLearning-Umgebungen immer beliebter werden. Zusammenfassend bekannt als immersive Technologien, die Augmented Reality (AR), Virtual Reality (VR) und Mixed Reality (MR) abdecken, transformieren AR/VR/MR das Lernen, indem sie neu definieren, wie Lernende die physische Welt erleben und interagieren. Und darin liegen ungenutzte eLearning-Möglichkeiten, die in den nächsten Jahren genutzt werden sollen.
Ein Grund, warum AR/VR/MR für zukünftige eLearning-Projekte so vielversprechend ist, ist die Möglichkeit, bestehende Informationen und Inhalte zu integrieren und in erweiterte oder virtuelle Umgebungen zu überführen. Eine sehr erfolgreiche AR/VR/MR-Trainingserfahrung kam zum Beispiel von Walmart, wo über 140.000 Mitarbeiter immersive Technologien nutzten, um sich für Black Friday-ähnliche Erfahrungen zu qualifizieren.
Boeing ist ein weiterer Corporate Educator, der AR/VR/MR einsetzt, um seine Mitarbeiter in den Feinheiten des Baus von Weltklasse-Flugzeugen zu schulen. Das Ergebnis: Die Mitarbeiter haben nicht nur die immersive Trainingserfahrung angenommen, sondern auch die Trainingszeit um fast 75% verkürzt! Mit solchen Ergebnissen aus der Praxis ist es schwer zu erkennen, dass sich dieser Trend nur noch nach oben bewegt!
19. The War for Corporate Learning Platforms Gets Hotter
by joshbersin · Published December 23, 2019 · Updated December 23, 2019
VR and Immersive Learning have the potential to change the landscape. STRIVR and others (even Microsoft) are reinventing how we interact with content, and they are platform companies too. I urge you to do a pilot or more in this area in 2020, you’ll be surprised how robust this solution can be.
20. Top e-learning trends to keep an eye on in 2020
In a world of constant interruptions and dwindling attention spans, students need something more from their learning environments: to be immersive. Augmented Reality (AR), Virtual Reality (VR) and Mixed Reality (MR) come to support educators in providing highly immersive learning experiences for their students.
AR augments existing learning material through intriguing images and graphics. The core aim is to deliver a truly immersive learning experience that thrills and engages learners.
VR provides a rich immersive experience taking the theoretical part of learning into experiencing it, thus helping students understand complex concepts that are otherwise hard to grasp or are even dangerous. VR eliminates distractions completely through its gear.
MR takes VR a step further, as it introduces elements of AR in the learning environment. AR adds digital layers of information on top of the physical world. With MR, learners are able to view and interact with virtual objects that appear in the real world.
High prices and high maintenance have prevented these technologies to be included widely in immersive learning strategies, but as costs lower and the user experience becomes smoother, AR, VR and MR can become mainstream in e-learning.
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Institute for Immersive Learning, Torsten Fell