Rendever has released its Evolution of VR in Senior Care Report
A new study suggests that over half of the largest US senior care providers now use VR.
The Evolution of VR in Senior Care Report, conducted by immersive healthcare solutions provider Rendever, conveys compelling figures that illustrate VR’s extensive adoption in the senior care industry and its influence on the ageing experience.
The research highlights how VR technology is being utilised to enhance cognitive, emotional, and physical health, its effects on various industry stakeholders, and the latest advancements in senior care.
Rendever CEO and cofounder Kyle Rand commented:
We’re seeing VR utilisation rates skyrocket within senior care, and it makes perfect sense. Most of today’s 65-year-olds have lived through multiple stages of technology advancements — this demographic is anything but tech-averse. Technology that improves their ageing experience is a necessity, and VR adoption is showing what’s possible.”
In addition to the striking finding that over 50 percent of the largest US senior care providers are leveraging VR, the study also found that 1,950 days have been spent leading VR sessions in senior care settings over the past eight years through Rendever. Rendever explains that roughly 43 percent of those have occurred within the last 12 months. Overall Rendever sessions have risen more than 70 percent year-over-year.
Rendever’s research also found that Assisted Living is the most popular acuity setting for leveraging VR (26.6 percent). This is followed by memory care (22.6 percent) and long-term care settings (11.6 percent).
One of the most eye-catching pieces of research was around one of Rendever’s key products, RendeverFit, which combines “physical activities with cognitive stimulation and social engagement”.
Senior individuals who used RendeverFit twice a week for four weeks demonstrated significant improvements in physical and social health. Participants (age 65-99, avg 76.3 years) showed signs of enhanced mobility, a 44 percent decrease in pain interference, a 48 percent decrease in fall anxiety, a 33 percent reduction in feelings of loneliness, and a 36 percent improvement in ratings of trust with members of their senior living community.
“For many, VR is still new, but it’s one of the pieces of technology that older adults have adopted with impressive eagerness and meaning,” Rand wrote in the conclusion to the Evolution of VR in Senior Care Report. “With benefits ranging across cognitive stimulation, social engagement, and therapeutic interventions, it’s no wonder that the excitement surrounding VR in senior care is palpable.”
Lenovo to Provide ThinkReality VRX Headsets to Elderly Patients
Last month, Lenovo partnered with Rendever to distribute its VR elderly patient offering to senior citizens at the Carolina Caring facility.
The partnership expands the distribution of Rendever’s immersive elderly care solution, which offers patients virtual reality (VR) experiences aimed at enhancing their quality of life. This collaboration builds on a joint initiative between Lenovo and Rendever that combines their XR and digital solutions to create shared experiences, which is particularly beneficial for patients in situations where travel is restricted.
Rendever has extensive experience in delivering its patient care solutions across the nation, with over 700 deployments to date. The Lenovo partnership, which began a year ago, is focused on supporting and growing Rendever’s services. As part of this collaboration, Lenovo provides Rendever with its ThinkReality VRX headset, a high-quality device that offers a superior display and user experience compared to other consumer devices.
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